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Gamification

Authored by JrAdriana_ SV

English, Instructional Technology, Computers

University

Gamification
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10 questions

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1.

MULTIPLE SELECT QUESTION

1 min • 1 pt

What is Gamification?

Triggering intrinsic and extrinsic motivation in students to develop their skills through engaging activities with an educational purpose.

According to Werbach and Hunter (2012),“it is the use of game elements and game design techniques in non-game contexts”

Traditional way using deductive grammar.

2.

MULTIPLE SELECT QUESTION

1 min • 1 pt

students accessing to an interactive website in which they describe different people by completing a puzzle or word search getting points every time they do well.

Traditional

Gamification

3.

MULTIPLE SELECT QUESTION

1 min • 1 pt

It refers to the techniques as well as technical contrivances

which enhance a process.

Technology

Education

4.

MULTIPLE SELECT QUESTION

1 min • 1 pt

"Educational technology can be conceived as a science of

techniques and methods by which educational goals could be realized”

Kulkarni, 1969

Leith, 1967

Mitra, 1968

5.

MULTIPLE SELECT QUESTION

1 min • 1 pt

"Educational technology is the systematic application of scientific knowledge about teaching-learning conditions of

learning to improve the efficiency of teaching and training”

Kulkarni, 1969

Leith, 1967

Mitra, 1968

6.

MULTIPLE SELECT QUESTION

1 min • 1 pt

"Educational technology may be defined as the application of the laws as well as recent discoveries of science and technology to the process of education”

Mitra, 1968

Kulkarni, 1969

7.

MULTIPLE SELECT QUESTION

2 mins • 1 pt

Virtual tools used for education.

Instagram

Google classroom

Facebook

Schoology

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