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eDynamic Learning - S & E Marketing UNIT 3

Authored by Jill Griggs

Business

9th - 12th Grade

Used 1+ times

eDynamic Learning - S & E Marketing UNIT 3
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25 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A century ago, sports fans viewed sporting events from

Their backyards

Primitive stadiums

Televisions

Desktop computers

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The process of tracking competitor advertising methods in an attempt to foresee the potential success of their own marketing campaigns is one type of

Media strategy

Advertising strategy

Marginal analysis

Competitor analysis

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

All of the following are common results of an increase in consumers’ goodwill toward a brand EXCEPT

Increased loyalty

Increased referrals

Decreased customer complaints

Decreased advertising costs

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

All of the following could be considered product enhancements at a sporting or entertainment event EXCEPT

Backstage passes

Front-row seats

Discounted drinks

Autographed jerseys with ticket purchase

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When it comes to social media, the ultimate goal for sports and entertainment marketers is to create

Brand awareness

A viral campaign

Fan engagement

Consumer goodwill

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is driving down the prices of multimedia?

The Internet

E-books

Smartphones

Free content

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

As they embrace the new advertising opportunities technology affords them, sports and entertainment marketers must be careful not to

Ignore print advertising as part of their marketing mix

Forget the fundamental principles of marketing

Turn away fans by over-advertising

Allow technology to replace the human element of their brand

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