Game-Based Learning and Gamification

Game-Based Learning and Gamification

Professional Development

15 Qs

quiz-placeholder

Similar activities

5S Concepts Quiz

5S Concepts Quiz

Professional Development

15 Qs

Accepting Change Quiz

Accepting Change Quiz

Professional Development

15 Qs

BERLATIH SOAL PPPK Part 2

BERLATIH SOAL PPPK Part 2

Professional Development

15 Qs

CIE Invigilation Training

CIE Invigilation Training

Professional Development

10 Qs

Kuiz Bedah DELIMa Johor

Kuiz Bedah DELIMa Johor

Professional Development

10 Qs

DIVISION ONLINE TRAINING ON CONTINUOUS IMPROVEMENT – BATCH 4

DIVISION ONLINE TRAINING ON CONTINUOUS IMPROVEMENT – BATCH 4

Professional Development

10 Qs

Working in Teams - Recap

Working in Teams - Recap

Professional Development

12 Qs

April 23, 2020

April 23, 2020

Professional Development

10 Qs

Game-Based Learning and Gamification

Game-Based Learning and Gamification

Assessment

Quiz

Professional Development

Professional Development

Practice Problem

Medium

Created by

Sandy Bunsick

Used 18+ times

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False


Game-based learning and gamification are synonymous with each other.

True

False

Answer explanation

Media Image

The average American plays 15 hours of video games per week.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False


Gamification means integrating video games into your classroom.

True

False

Answer explanation

Media Image

Minecraft has over 126 million users

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Gamification means

You are adding games to the classroom experience

adding video games to the classroom

You are adding the mechanics of a game to a non-game experience

using technology during instruction

Answer explanation

Media Image

In the 1980s, Oregon Trail helped create interest in Westward Expansion

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False


Gamification will require me to change everything about my classroom and classroom instruction.

True

False

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False


To gamify something, I need to create a full game experience.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main reason to use gamification in your classroom?

It changes behaviour

It is fun and students like it

Students receive badges and rewards

It increases motivation and engagement

Answer explanation

Media Image

The game Where in the World is Carmen Sandiego? ignited interest in geography.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False


Game-based learning requires the use of technology (computer, iPad, phone)

True

False

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?