Game-Based Learning and Gamification

Quiz
•
Professional Development
•
Professional Development
•
Hard
Sandy Bunsick
Used 16+ times
FREE Resource
15 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
True or False
Game-based learning and gamification are synonymous with each other.
True
False
Answer explanation
The average American plays 15 hours of video games per week.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
True or False
Gamification means integrating video games into your classroom.
True
False
Answer explanation
Minecraft has over 126 million users
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Gamification means
You are adding games to the classroom experience
adding video games to the classroom
You are adding the mechanics of a game to a non-game experience
using technology during instruction
Answer explanation
In the 1980s, Oregon Trail helped create interest in Westward Expansion
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
True or False
Gamification will require me to change everything about my classroom and classroom instruction.
True
False
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
True or False
To gamify something, I need to create a full game experience.
True
False
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main reason to use gamification in your classroom?
It changes behaviour
It is fun and students like it
Students receive badges and rewards
It increases motivation and engagement
Answer explanation
The game Where in the World is Carmen Sandiego? ignited interest in geography.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
True or False
Game-based learning requires the use of technology (computer, iPad, phone)
True
False
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