
Gamification: To play or not to play?
Authored by Nina Krasylova
Professional Development
9th - 12th Grade
Used 2+ times

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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
1. Gamification in education can be used for all EXCEPT
Building motivation
Just fun
Empowering students
Reinforcing content
2.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
2. Elements of gamification you can incorporate in your class include
Badges and certification
Goals and rewards
Standing and rankings
All of the above
3.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
3. Which of the following is NOT true?
Our students are digital natives.
Gamification and playing are the same thing.
Many students lose their attention very quickly.
We constantly playing games in our daily lives and don’t even notice.
4.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
4. What is the essence of gamification?
Giving badges and rewards
Gaming in the classroom
Increasing student motivation and engagement
Changing behaviours
5.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
5. Symbols of achievements that can be collected in the game are called
Coins
Leaderboards
Badges
Pins
6.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
6. What is gamification?
The use of game design elements and game mechanics in non-game context.
The method in designing a game.
The act of playing games.
The specific way in which players interact with a game.
7.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
7. What is not the purpose of gamification in education?
Encouraging motivation and engagement
Encouraging collecting the highest number of points
Implementing fun and reward elements
Making motivated students more motivated
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