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Gamification: To play or not to play?

Authored by Nina Krasylova

Professional Development

9th - 12th Grade

Used 2+ times

Gamification: To play or not to play?
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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

1.     Gamification in education can be used for all EXCEPT

Building motivation

Just fun

Empowering students

Reinforcing content

2.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

2.     Elements of gamification you can incorporate in your class include

Badges and certification

Goals and rewards

Standing and rankings

All of the above

3.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

3.     Which of the following is NOT true?

Our students are digital natives.

Gamification and playing are the same thing.

Many students lose their attention very quickly.

We constantly playing games in our daily lives and don’t even notice.

4.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

4. What is the essence of gamification?

Giving badges and rewards

Gaming in the classroom

Increasing student motivation and engagement

Changing behaviours

5.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

5. Symbols of achievements that can be collected in the game are called

Coins

Leaderboards

Badges

Pins

6.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

6. What is gamification?

The use of game design elements and game mechanics in non-game context.

The method in designing a game.

The act of playing games.

The specific way in which players interact with a game.

7.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

  7. What is not the purpose of gamification in education?

Encouraging motivation and engagement

Encouraging collecting the highest number of points

Implementing fun and reward elements

Making motivated students more motivated

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