
Chapter 6: UCG and Game Social Networking
Authored by NOORAZURA DURANI
Education
University
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12 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is the objective of social networking?
I. Sharing
II. Learning
III. Interacting
IV. Marketing
I and III
I, III and IV
All of the above
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The abbreviation of CGM is known as ___________
Control-general medium
Consumer-generated media
Communication-generated medium
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Facebook, Twitter and Linkedin is known as ________
Social network
Blog
Content communities
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What do you know about Twitter platform?
content focus on video only
a social networking site that relies on microblogging
300 characters is the Tweet limit
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT the benefit of TikTok platform towards gamers?
Monetization opportunities: expands its creator economy; gamers can explore earning potential through revenue, brand partnerships and virtual gifts
Creative expression: encourages creativity and experimentation with various video formats and effects
Create new friends: the best way to get tapped into community
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A personal diary or journal maintained on the web is known as blog. So what do we call on a person that wrote the "diary"?
Subreddits
User
Blogger
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The earliest and most influential social game is _________
Zynga's FarmVille
Minecraft
Roblox
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