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Chapter 6: UCG and Game Social Networking

Authored by NOORAZURA DURANI

Education

University

Used 13+ times

Chapter 6: UCG and Game Social Networking
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12 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is the objective of social networking?

I. Sharing

II. Learning

III. Interacting

IV. Marketing

I and III

I, III and IV

All of the above

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The abbreviation of CGM is known as ___________

Control-general medium

Consumer-generated media

Communication-generated medium

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Facebook, Twitter and Linkedin is known as ________

Social network

Blog

Content communities

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do you know about Twitter platform?

content focus on video only

a social networking site that relies on microblogging

300 characters is the Tweet limit

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT the benefit of TikTok platform towards gamers?

Monetization opportunities: expands its creator economy; gamers can explore earning potential through revenue, brand partnerships and virtual gifts

Creative expression: encourages creativity and experimentation with various video formats and effects

Create new friends: the best way to get tapped into community

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A personal diary or journal maintained on the web is known as blog. So what do we call on a person that wrote the "diary"?

Subreddits

User

Blogger

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The earliest and most influential social game is _________

Zynga's FarmVille

Minecraft

Roblox

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