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General Design patterns & principles

Authored by Team Informatica

Architecture

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General Design patterns & principles
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15 questions

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1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

"Identify the aspects of your application that vary and separate them from what stays the same." results in:

More flexibility in your systems.

Less classes in your systems.

Less interfaces in your systems.

Tighter coupling of your system.

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

"Program to an interface, not an implementation." means:

Do not program to an abstract superclass.

Program to a supertype.

If possible, put everything in one class.

Go for a concrete implementation whenever possible.

Show answersExplanationPreviousNext

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

"Favor composition over inheritance." says:

Use the Composite Pattern instead of inheritance.

IS-A is always better than HAS-A

HAS-A can be better than IS-A

Do not use inheritance.

Show answersExplanationPreviousNext

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

"Strive for loosely coupled designs between objects that interact." does NOT mean:

When two objects are loosely coupled, they can interact, but have very little knowledge of each other.

Interdependency between objects is minimized.

Loosely coupled designs allow to build flexible OO systems.

Interdependency between objects is maximized.

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The Dependency Inversion Principle says:

Depend upon abstraction. Do not depend upon concrete classes.

Don't call us, we call you.

Program to an interface, not an implementation.

Favor composition over inheritance.

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The Single Responsibility Principle says

Favor composition over inheritance.

A class should have only one reason to change.

Depend upon abstractions.Do not depend upon concrete classes.

Classes should be open for extensions, but closed for modification.

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which text below describes the Template Method pattern best?

Subclasses decide how to implement steps in an algorithm.

Allows (a group of) objects to be notified when some state changes.

Encapsulates interchangeable behaviours and uses delegation to decide which one to use.

Template method pattern changes the interface of one or more classes.

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