Social Networking and Gamification Game

Social Networking and Gamification Game

4th Grade

11 Qs

quiz-placeholder

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Social Networking and Gamification Game

Social Networking and Gamification Game

Assessment

Quiz

Created by

Rachel Shepherd

Instructional Technology

4th Grade

2 plays

Easy

11 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification in education?

Playing field day activities

Incorporating game elements into a lesson

Physical Education

Answer explanation

Person. (2017, April). Attacking the engagement crisis with gamification. Edutopia.  https://www.edutopia.org/discussion/attacking-engagement-crisis-gamification

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification allows students and teachers to connect.

True

False

Answer explanation

McAllister, J. (2022, April). Game on: Teachers should continue to gamify classrooms. Technology Solutions That Drive Education. https://edtechmagazine.com/k12/article/2018/09/game-teachers-should-continue-gamify-classrooms

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the options below are a benefit to social networking and gaming in learning?

Becoming popular

Students falling asleep

Students being engaged

None

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Is having students feel ownership over their learning an advantage or a disadvantage to gamified learning?

Advantage

Disadvantage

Answer explanation

Roesch, E. (2021, May). How gamification and Social Networking Impact Learning: Communication is the key. eLearning Industry. https://elearningindustry.com/social-networking-impact-learning-gamification-communication-key

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Practicing friendly competition and communication are benefits to gamified learning.

True

False

Answer explanation

Roesch, E. (2021, May). How gamification and Social Networking Impact Learning: Communication is the key. eLearning Industry. https://elearningindustry.com/social-networking-impact-learning-gamification-communication-key

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification can turn “ I have to learn” into “ I want to learn” for students.

True

False

Answer explanation

Roesch, E. (2021, May). How gamification and Social Networking Impact Learning: Communication is the key. eLearning Industry. https://elearningindustry.com/social-networking-impact-learning-gamification-communication-key

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Protecting student data is NOT an ethical implication for using social media and gamification appropriately in the classroom.

True

False

Answer explanation

Roesch, E. (2021, May). How gamification and Social Networking Impact Learning: Communication is the key. eLearning Industry. https://elearningindustry.com/social-networking-impact-learning-gamification-communication-key

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