What is gamification in education?

Social Networking and Gamification Game

Quiz
•
Rachel Shepherd
•
Instructional Technology
•
4th Grade
•
2 plays
•
Easy
11 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Playing field day activities
Incorporating game elements into a lesson
Physical Education
Answer explanation
Person. (2017, April). Attacking the engagement crisis with gamification. Edutopia. https://www.edutopia.org/discussion/attacking-engagement-crisis-gamification
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Gamification allows students and teachers to connect.
True
False
Answer explanation
McAllister, J. (2022, April). Game on: Teachers should continue to gamify classrooms. Technology Solutions That Drive Education. https://edtechmagazine.com/k12/article/2018/09/game-teachers-should-continue-gamify-classrooms
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the options below are a benefit to social networking and gaming in learning?
Becoming popular
Students falling asleep
Students being engaged
None
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Is having students feel ownership over their learning an advantage or a disadvantage to gamified learning?
Advantage
Disadvantage
Answer explanation
Roesch, E. (2021, May). How gamification and Social Networking Impact Learning: Communication is the key. eLearning Industry. https://elearningindustry.com/social-networking-impact-learning-gamification-communication-key
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Practicing friendly competition and communication are benefits to gamified learning.
True
False
Answer explanation
Roesch, E. (2021, May). How gamification and Social Networking Impact Learning: Communication is the key. eLearning Industry. https://elearningindustry.com/social-networking-impact-learning-gamification-communication-key
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Gamification can turn “ I have to learn” into “ I want to learn” for students.
True
False
Answer explanation
Roesch, E. (2021, May). How gamification and Social Networking Impact Learning: Communication is the key. eLearning Industry. https://elearningindustry.com/social-networking-impact-learning-gamification-communication-key
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Protecting student data is NOT an ethical implication for using social media and gamification appropriately in the classroom.
True
False
Answer explanation
Roesch, E. (2021, May). How gamification and Social Networking Impact Learning: Communication is the key. eLearning Industry. https://elearningindustry.com/social-networking-impact-learning-gamification-communication-key
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