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Hero's Journey

Authored by Jessica Gillen

English

6th Grade

CCSS covered

Used 18+ times

Hero's Journey
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12 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The central figure(s) of the story who must go on the journey.

The Hero

Helpers

The Mentor

Tests and Enemies

Tags

CCSS.RL.5.3

CCSS.RL.6.3

CCSS.RL.7.3

CCSS.RL.4.3

CCSS.RL.8.3

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The world in which the hero lives, but something is not quite right.

The Ordinary World

Crossing the Threshold

The Final Test

Tests and Enemies

Tags

CCSS.RL.5.3

CCSS.RL.6.3

CCSS.RL.7.3

CCSS.RL.8.3

CCSS.RL.8.9

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

They assist the hero on the journey - may be a constant companion or appear only briefly.

The Hero

Helpers

The Mentor

Tests and Enemies

Tags

CCSS.RL.5.3

CCSS.RL.6.3

CCSS.RL.7.3

CCSS.RL.4.3

CCSS.RL.8.3

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A character who is wiser, more experienced, or perhaps magical, and provides important wisdom or help for the journey.

The Hero

Helpers

The Mentor

The Talisman

Tags

CCSS.RL.5.3

CCSS.RL.6.3

CCSS.RL.7.3

CCSS.RL.4.3

CCSS.RL.8.9

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A tool to use during the journey, often has magical properties.

The Talisman

The Mentor

Transformation

The Treasure

Tags

CCSS.RL.5.3

CCSS.RL.6.3

CCSS.RL.7.3

CCSS.RL.4.3

CCSS.RL.8.9

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The moment in which the hero leaves the ordinary world and enters a different, unknown world.

Crossing the Threshold

Final Test

Transformation

The Call to Adventure

Tags

CCSS.RL.5.3

CCSS.RL.6.3

CCSS.RL.7.3

CCSS.RL.4.3

CCSS.RL.8.3

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

An event, a piece of information, or an actual request for the hero to leave the ordinary world and begin the journey

The Call to Adventure

The Refusal of the Call

The Mentor

Achieving the Goal

Tags

CCSS.RL.5.3

CCSS.RL.6.3

CCSS.RL.7.3

CCSS.RL.4.3

CCSS.RL.8.3

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