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Quiz of 'Gamification in Education: What, How, Why Bother?'

Authored by Shan Liu

Instructional Technology

6th Grade

Quiz of 'Gamification in Education: What, How, Why Bother?'
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8 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main problems that today's schools face?

Inadequate teachers' abilities

Lack of teaching facilities

Students lack motivation and engagement

Student's learning ability declines

2.

FILL IN THE BLANKS QUESTION

1 min • 1 pt

Students get points for completing assignments correctly. These points translate to (a)   , more commonly known as grades.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification can shorten feedback cycles, give learners low-stakes ways to assess their own capabilities.

True

False

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which one is the meaning of ‘How’?

Definitions and Uses

Goals and Techniques

Risks and Benefits

None of them

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification can help schools do school better at all time.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which one is the meaning of ‘Why Bother’?

Risks and Benefits

Definitions and Uses

Goals and Techniques

None of them

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the future, gamification will be a part of students' lives.

True

False

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