
Quiz of 'Gamification in Education: What, How, Why Bother?'
Authored by Shan Liu
Instructional Technology
6th Grade

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8 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main problems that today's schools face?
Inadequate teachers' abilities
Lack of teaching facilities
Students lack motivation and engagement
Student's learning ability declines
2.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
Students get points for completing assignments correctly. These points translate to (a) , more commonly known as grades.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Gamification can shorten feedback cycles, give learners low-stakes ways to assess their own capabilities.
True
False
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which one is the meaning of ‘How’?
Definitions and Uses
Goals and Techniques
Risks and Benefits
None of them
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Gamification can help schools do school better at all time.
True
False
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which one is the meaning of ‘Why Bother’?
Risks and Benefits
Definitions and Uses
Goals and Techniques
None of them
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the future, gamification will be a part of students' lives.
True
False
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