Quiz of 'Gamification in Education: What, How, Why Bother?'

Quiz of 'Gamification in Education: What, How, Why Bother?'

6th Grade

8 Qs

quiz-placeholder

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Quiz of 'Gamification in Education: What, How, Why Bother?'

Quiz of 'Gamification in Education: What, How, Why Bother?'

Assessment

Quiz

Instructional Technology

6th Grade

Practice Problem

Hard

Created by

Shan Liu

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8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main problems that today's schools face?

Inadequate teachers' abilities

Lack of teaching facilities

Students lack motivation and engagement

Student's learning ability declines

2.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Students get points for completing assignments correctly. These points translate to _____, more commonly known as grades.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification can shorten feedback cycles, give learners low-stakes ways to assess their own capabilities.

True

False

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which one is the meaning of ‘How’?

Definitions and Uses

Goals and Techniques

Risks and Benefits

None of them

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification can help schools do school better at all time.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which one is the meaning of ‘Why Bother’?

Risks and Benefits

Definitions and Uses

Goals and Techniques

None of them

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the future, gamification will be a part of students' lives.

True

False

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which one is the meaning of ‘What’?

Definitions and Uses

Goals and Techniques

Risks and Benefits

None of them

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