Gamification in Education

Gamification in Education

Professional Development

10 Qs

quiz-placeholder

Similar activities

LA GAMIFICATION

LA GAMIFICATION

Professional Development

6 Qs

How can we vary the activities that we do?

How can we vary the activities that we do?

Professional Development

10 Qs

GAMIFICACIÓN EN LA EDUCACIÓN

GAMIFICACIÓN EN LA EDUCACIÓN

University - Professional Development

10 Qs

Day 3-Check!

Day 3-Check!

Professional Development

10 Qs

IDIGI QUIZ

IDIGI QUIZ

Professional Development

10 Qs

Gamification: Facts and Tips

Gamification: Facts and Tips

Professional Development

6 Qs

TEC 521 Gaming Web Resource

TEC 521 Gaming Web Resource

Professional Development

10 Qs

HEURISTICS IN GAME DESIGN

HEURISTICS IN GAME DESIGN

University - Professional Development

8 Qs

Gamification in Education

Gamification in Education

Assessment

Quiz

Education

Professional Development

Medium

Created by

Christopher Thorne

Used 2+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False: With scores and rewards being very powerful feedback tools, it is best to set rewards at key points throughout the lesson and to prioritize a certain standard of proficiency to encourage learners to do their best.

True

False

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What level of Aesthetic detail is needed to pull in a student?

A small amount, the educational material is more important.

Make a whole new game for each lesson.

Enough for your lessons to make sense and have a coherent narrative.

Copy and paste an entertainment level video game’s lore.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Chance or Strategy, what makes a great Gamification lesson?

Strategy

Chance

Neither

An even mix

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In "A Practitioner's Guide to Gamification of Education" what does Yu-kai Chou define gamification as?

The craft of deriving all the fun elements found in games and applying them to real-world activities.

The creation of a game out of an activity or common everyday action.

The development of a video game based on real-world or productive activities.

The trivialization of real-world activities blanding any elements of games.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When developing a gamification lesson, which of the following is a large limitation for developing such a lesson?

The timing of the class or lesson

The investment of the students

A game itself cannot be gamified

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

To even begin the developmental process of gamification, what is the greatest factor to think of first?

Available resources

Who the audience is

Time frame for the lessons

Permission by advisors

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Based on Figure 4, what would lead to more boredom and anxiety during a lesson?

High skill/time and low difficulty

Low skill/time and high difficulty

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?