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Game Dev Reviewer

Authored by Lloyd Perea

Religious Studies

University

Used 1+ times

Game Dev Reviewer
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53 questions

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1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Games like tic-tac-toe or William Higinbotham’s 1958 Tennis for Two were excellent ways to attract public interest and support.

1958

The 1975

1940

1960

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Students Steve Russell and his friends were granted access to the school’s new PDP-1 computer providing they used it to create a demonstration program

1960

1975

1958

1966

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The Brown Box was licensed to Magnavox, which released it as the Magnavox Odyssey.

1958

1972

The 1975

1962

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Around 95% of the game industry use this structure, which involves a significant number of team members (a typical open world action game from Ubisoft can require between 400 and 600 individuals") and a hierarchy of managerial roles that assign duties to full-time employees.

Standard Structure

Stand User

Core Structure

Virtual Structure

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The ____team members also have more control over the game's development, making the process much more straightforward and efficient a result that is more in line with the original plan

Core Structure

Standard Structure

Virtual Structure

Stand Fan

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The organization of a ____ games team is based on a typical team hierarchy that is only utilized with outsourcers (essentially, a standard team working from home). These teams communicate with one another over the internet and through tools like Skype, making it one of the most cost-effective game team configurations available

Core Structure

Standard Structure

Virtual Structure

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

a type of software development environment that is mostly used to make video games.

Game Engine

Game Engineering

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