J_Kimble Gamification and Social Media Quiz

J_Kimble Gamification and Social Media Quiz

Professional Development

10 Qs

quiz-placeholder

Similar activities

21st Century Pedagogical Strategies

21st Century Pedagogical Strategies

Professional Development

10 Qs

Social Networking and Gamification _Stefany Ocampo

Social Networking and Gamification _Stefany Ocampo

Professional Development

10 Qs

EL120 | Let's Review First

EL120 | Let's Review First

Professional Development

12 Qs

CED 104_ WEEK 4

CED 104_ WEEK 4

Professional Development

10 Qs

Group 6

Group 6

Professional Development

10 Qs

COMP

COMP

Professional Development

8 Qs

ESL Certification TX 154 Review Domains 1 & 3

ESL Certification TX 154 Review Domains 1 & 3

Professional Development

12 Qs

Languages Dept. Meeting (August 1st, 2024)

Languages Dept. Meeting (August 1st, 2024)

Professional Development

12 Qs

J_Kimble Gamification and Social Media Quiz

J_Kimble Gamification and Social Media Quiz

Assessment

Quiz

Education

Professional Development

Hard

Created by

JASMINE KIMBLE

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Students should use classroom games and social media

whenever they want because they have rights

only at home

with the permission and guidance of a responsible adult

with their friends because they know best

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Being able to interact with friends is a(n) _ of social networking and gamification in the classroom.

social benefit

academic benefit

social drawback

academic drawback

3.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Finish the sentence.

An example of an academic benefit of social networking and classroom gamification is an increase in student

4.

MULTIPLE CHOICE QUESTION

30 sec • Ungraded

What do you feel is the biggest ethical issue that may arise when using social media in the classroom?

Misrepresentation

online etiquette

privacy issues

exposure to inappropriate content

5.

OPEN ENDED QUESTION

3 mins • 1 pt

What is one way you would ensure the ethical and appropriate use of social media and gamification in a third grade classroom?

Please answer in at least three complete sentences.

Evaluate responses using AI:

OFF

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or false: Academic dishonesty is one of the top ethical issues in online learning.

True

False

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which is a social benefit of social media and gamification in the classroom.

Students are allowed to play all day

StStudents are allowed to practice social skills while learning.

Students learn a lot faster.

The teachers get time off when the student play.

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?