J_Kimble Gamification and Social Media Quiz

Quiz
•
Education
•
Professional Development
•
Hard
JASMINE KIMBLE
FREE Resource
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Students should use classroom games and social media
whenever they want because they have rights
only at home
with the permission and guidance of a responsible adult
with their friends because they know best
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Being able to interact with friends is a(n) _ of social networking and gamification in the classroom.
social benefit
academic benefit
social drawback
academic drawback
3.
FILL IN THE BLANK QUESTION
1 min • 1 pt
Finish the sentence.
An example of an academic benefit of social networking and classroom gamification is an increase in student
4.
MULTIPLE CHOICE QUESTION
30 sec • Ungraded
What do you feel is the biggest ethical issue that may arise when using social media in the classroom?
Misrepresentation
online etiquette
privacy issues
exposure to inappropriate content
5.
OPEN ENDED QUESTION
3 mins • 1 pt
What is one way you would ensure the ethical and appropriate use of social media and gamification in a third grade classroom?
Please answer in at least three complete sentences.
Evaluate responses using AI:
OFF
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
True or false: Academic dishonesty is one of the top ethical issues in online learning.
True
False
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which is a social benefit of social media and gamification in the classroom.
Students are allowed to play all day
StStudents are allowed to practice social skills while learning.
Students learn a lot faster.
The teachers get time off when the student play.
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