
THE IMPACT OF ESPORTS
Authored by Tarek El-Rafie
Education
University
Used 5+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
One positive way to raise awareness for esports would be to endorse success stories
True
False
2.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
The esports revenue estimates consider eight primary sources
True
False
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Revenues generated by professional players or streamers on their own channels or on team channels are not considered one of the primary sources of esports revenue source.
True
False
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
The esports sector depends heavily on sponsorship: almost 60% of the sector’s revenues come from this source
True
False
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
COVID-19 had a negative impact on esports decreasing the number of esports audience
True
False
6.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Games sales are one of the main revenue streams for esports
True
False
7.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
The appeal of investing in esports comes from three main sources
True
False
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