
Unreal Engine Lesson 2
Authored by Levon Harutyunyan
Professional Development
1st Grade
Used 3+ times

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13 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Unreal Engine-ից Export անելիս ֆայլի ո՞ր ձևաչափը պետք է ընտրեք այլ խաղային շարժիչների հետ համատեղելիության համար:
.UE4
.FBX
.UPK
.PSD
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Ո՞րն է LOD (Մանրամասնության մակարդակ) համակարգի նպատակը ակտիվներ ներմուծելիս:
To optimize the asset's performance by reducing polygon count
To adjust the asset's scale in the scene
To add additional texture detail to the asset
To automatically generate collision meshes for the asset
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Ո՞րն է «Import as Skeletal» տարբերակի նպատակը Unreal Engine ակտիվներ ներմուծելիս:
To import skeletal meshes and animations
To import static meshes with pre-defined animations
To import skeletal meshes as static geometry
To import animations without a corresponding skeletal mesh
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Ո՞րն է տվյալների կամ ֆայլերի արտահանման նպատակը:
To delete them from the original source
To create a backup copy
To convert them into a different format
To import them into another system or software
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Ո՞րն է տվյալների կամ ֆայլերի ներմուծման հիմնական առավելությունը:
To reduce storage space
To improve file organization
To merge multiple files into one
To utilize data or files in a different system or software
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Ի՞նչ է նշանակում ակտիվներ ներմուծել ծրագրային ապահովման ծրագիր:
To copy them from one folder to another
To open them for viewing purposes
To convert them into a different file type
To bring them into the software for use or manipulation
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Ի՞նչ է collision Unreal Engine-ում:
The process of adding textures to objects
The interaction between objects that determines if they collide
The creation of dynamic lighting in a scene
The application of physics to objects in the game world
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