PRE ASSESSMENT (GAMIFICATION)

PRE ASSESSMENT (GAMIFICATION)

Professional Development

5 Qs

quiz-placeholder

Similar activities

Summer21_Neithamer_Quizizz

Summer21_Neithamer_Quizizz

Professional Development

10 Qs

Game Based Learning & Gamification

Game Based Learning & Gamification

Professional Development

8 Qs

Benefits of Gamification

Benefits of Gamification

Professional Development

10 Qs

Gamification

Gamification

Professional Development

10 Qs

Gamification and Game-Based Learning PDAC

Gamification and Game-Based Learning PDAC

Professional Development

7 Qs

Gamification theory

Gamification theory

Professional Development

6 Qs

Gamification

Gamification

Professional Development

10 Qs

SparkEd Quizizz 2023

SparkEd Quizizz 2023

Professional Development

10 Qs

PRE ASSESSMENT (GAMIFICATION)

PRE ASSESSMENT (GAMIFICATION)

Assessment

Quiz

Professional Development

Professional Development

Hard

Created by

Che Saniel

Used 2+ times

FREE Resource

5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

All of the following describe Gamification, EXCEPT;

Game is only a tool to accomplish a specific target in any area.

It is intended to teach any subject as a whole or as a module totally by using 'games'.

It is a non-game oriented environment which is changed into a game environment by using game principals and game components.

It focuses on increasing students interest to the lessons, boost the competitive spirit in the class and motivate them to participate in the learning process via using tools such as points, badges, levels and league tables…etc.

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which of the following is NOT a component of gamification?

Points and Rewards

Competition and leaderboards

watching video games

Feedback and progress tracking

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What strategy can enhance the implementation of gamification in e-learning?

Setting clear learning objectives and aligning game elements with them.

Providing immediate feedback and rewards to motivate learners.

Incorporating social interactions and collaboration among learners.

Offering virtual reality experiences in the learning process.

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is one of the key benefits of implementing gamification in education?

Enhanced assessment accuracy and reliability

Increased student engagement and motivation

Elimination of the need for traditional teaching methods

Reduced classroom management challenges

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Among the choices given, which is NOT a benefit of gamification in education?

Improves student engagement and motivation

Enhances soft skills development (communication, leadership, & teamwork)

Reduces reliance on teachers and instructors

Adds competitive nature of the learning