
Gamification
Authored by RENE FLORES
Education
University
Used 1+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Who is a digital native?
Those who learnt to use computers at some stage during their adult life.
They were born before 1980s.
New generation of young people born into the digital age.
The older crew, they weren’t raised in a digital environment.
2.
OPEN ENDED QUESTION
1 min • 1 pt
Who are the digital immigrants?
Evaluate responses using AI:
OFF
3.
FILL IN THE BLANK QUESTION
1 min • 1 pt
It is the use of game elements and game design techniques in non-game contexts to trigger intrinsic and extrinsic motivation in students in order develop their skills through engaging activities with an educational purpose.
(a)
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
How we can use gamification?
Using deductive grammar
Using one activity that is usually a game, but this time has an education goal
Students studying the rules
Memorizing adjectives and the way they are used.
5.
OPEN ENDED QUESTION
1 min • 1 pt
What is the objective of using gamification?
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6.
FILL IN THE BLANK QUESTION
1 min • 1 pt
Name four game elements that we can use in a class:
(a)
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Is an example of gamification:
Solving a worksheet with a list of exercises.
Read the chapter of a book and make a questionnaire.
Doing a class exposition about an specific topic.
Students accessing to an interactive website in which they describe different people by completing a puzzle.
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