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Laro Muna Tayo Kahit Sandali

Authored by Jeffrey Beltran

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Laro Muna Tayo Kahit Sandali
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11 questions

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1.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

What is gamification?

The process of applying game design principles and mechanics to non-game contexts

The process of applying teaching principles and mechanics to game contexts

The process of applying game design principles and mechanics to game contexts

The process of applying teaching principles and mechanics to non-game contexts

2.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

What are the benefits of gamification in teaching?

Increased student engagement, motivation, and participation

Decreased student engagement, motivation, and participation

Increased student disengagement, demotivation, and non-participation

Decreased student disengagement, demotivation, and non-participation

3.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Which gamification technique involves earning points and badges?

Leaderboards

Quests and Challenges

Points and Badges

None of the above

4.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

How can gamification promote collaboration among students?

By providing immediate feedback and progress tracking

By creating a narrative or storyline for students to follow

By allowing students to work at their own pace and level

By encouraging team-based games and activities

5.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Which gamification tool is an interactive quiz platform?

Kahoot

Quizlet

Duolingo

ClassPoint

6.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

What is the purpose of gamification in education?

To enhance student engagement and motivation

To discourage student participation and involvement

To decrease student motivation and engagement

To increase student boredom and disinterest

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

How does gamification enhance student learning?

Gamification has no impact on student learning.

Gamification enhances student learning by making the learning process more engaging and interactive.

Gamification makes the learning process more boring and less interactive.

Gamification only benefits a small group of students and not all.

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