Y8 - GM - L04 - Do Now Quiz (Sequencing)

Y8 - GM - L04 - Do Now Quiz (Sequencing)

12th Grade

6 Qs

quiz-placeholder

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Y8 - GM - L04 - Do Now Quiz (Sequencing)

Y8 - GM - L04 - Do Now Quiz (Sequencing)

Assessment

Quiz

Computers

12th Grade

Practice Problem

Medium

Created by

Terry Watts

Used 2+ times

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6 questions

Show all answers

1.

MATCH QUESTION

1 min • 1 pt

Match the following Gamemaker icons to the Gamemaker actions

Set Instance Rotation

Media Image

Create Instance

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If Variable

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Set Instance Variable

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Set Sprite

Media Image

2.

MATCH QUESTION

1 min • 1 pt

Match the following Gamemaker icons to the Gamemaker actions

Repeat

Media Image

Set Alarm Countdown

Media Image

Wrap Around Room

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Set Point Direction

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Destroy Instance

Media Image

3.

REORDER QUESTION

1 min • 1 pt

Sequencing - Making a Hot Chocolate - Part 1

Re-arrange the below instructions into the correct order for part 1 of making a cup of hot chocolate.

Add a dash of milk

Pour boiled water from kettle into the cup

Spoon hot chocolate into the cup

Boil Kettle

Fill Kettle with water

4.

REORDER QUESTION

1 min • 1 pt

Sequencing - Making a Hot Chocolate - Part 2

Re-arrange the below instructions into the correct order for part 2 of making a cup of hot chocolate.

Stir drink

Drink hot chocolate

Wait for it cool

Add whipped cream on to the top of the drink

Add mini marshmallows to the top of the drink

5.

REORDER QUESTION

1 min • 1 pt

Media Image

What is happening in the picture?

Put the instructions in the correct order to match the Gamemaker instructions in the picture (click to the image to enlarge it)

The image angle is set to 180 which is facing left

The sprite graphic is set to “spr_bubble_M_01”

Alarm 0 countdown is set to 30 steps

The direction is set to 180 degrees which is facing left

5 is subtracted from the X coordinate

6.

REORDER QUESTION

1 min • 1 pt

What order should these action blocks go in?

When the SPACE key is pressed the programmer wants his player object to:

Switch to the Spr_player1 graphic, then increase its speed by 10 and face up the screen. After that he wants to unhide the object and then create a laser object and finally trigger an Alarm 3 countdown of 30 steps.

-

Drag the blocks below into the correct order to show the order the actions should be performed.

Media Image
Media Image
Media Image
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Media Image