OCR A Level PE Sports and Society Quiz:

OCR A Level PE Sports and Society Quiz:

12th Grade

10 Qs

quiz-placeholder

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OCR A Level PE Sports and Society Quiz:

OCR A Level PE Sports and Society Quiz:

Assessment

Quiz

Physical Ed

12th Grade

Easy

Created by

m dulson

Used 1+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How has technology improved the accuracy of officiating in sports?

By making it easier for officials to manipulate the outcome of the game

By providing clear evidence for making decisions

By introducing more human error into the decision-making process

By slowing down the pace of the game

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some examples of wearable technology used in sports performance analysis?

GPS trackers, heart rate monitors, accelerometers

Smartphones

Virtual reality headsets

Fitness bands

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain how video technology has impacted decision-making in sports.

Video technology has made decision-making in sports more difficult and confusing

Video technology has no impact on decision-making in sports

Video technology has led to biased decision-making in sports

Video technology has allowed for more accurate and fair decision-making in sports by providing instant replay and multiple camera angles for officials to review.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Discuss the role of technology in injury prevention and rehabilitation in sports.

Technology has no impact on injury prevention and rehabilitation in sports

Athletes should rely on traditional methods instead of technology for injury prevention and rehabilitation

Technology in sports only focuses on enhancing performance and not on injury prevention and rehabilitation

Technology provides tools for monitoring and analyzing athletes' performance, detecting potential injury risks, and facilitating recovery through advanced treatment methods.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How has technology changed the way sports fans engage with the game?

Technology has provided easier access to live games, highlights, and statistics through various platforms.

Technology has made it harder for fans to access live games and highlights

Technology has decreased the availability of statistics for sports fans

Technology has had no impact on the way sports fans engage with the game

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the ethical considerations of using technology in sports?

Cost, availability, and popularity

Fairness, privacy, data security, and integrity of the sport

Weather conditions, player skills, and team strategy

Sponsorship, advertising, and ticket sales

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain the impact of virtual reality and augmented reality on sports training and performance.

Virtual reality and augmented reality are only used for entertainment and not for sports training and performance

Virtual reality and augmented reality have revolutionized sports training and performance by providing immersive and interactive simulations for athletes to practice and improve their skills in a controlled environment.

Virtual reality and augmented reality make sports training and performance more difficult for athletes

Virtual reality and augmented reality have no impact on sports training and performance

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