
TCH072 Game Design 2 - Quiz 3 Review
Authored by Aaron Lyman
Computers
9th - 12th Grade
Used 2+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Sylvester is working on designing a new game level and wants to evaluate the level to make sure it meets his intended vision as outlined in his GDD. What will he use to evaluate his level?
Geo-location
Occluders
Game level metrics
A trained team of genetically modified super monkeys skilled in the arts of video game testing
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What term refers to a set of rules which dictate how a player may interact with the game, what they can and cannot do, and what the consequences of these actions will be?
Hightmap
Gameplay
Geo-fencing
Da Rules
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What term refers to a metric that judges whether you have given the player ways to get around obstacles you have set in the game?
Freedom of movement
Situational awareness
View frustum
The Sonic Effect
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What can be considered the glue that holds together gameplay, game mechanics, and game story?
Heightmap
Approach vectors
Level design
Elmer's
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What do we call a game metric that has to do with how much visual information is available to a player about their surroundings at any given time in a game level?
Freedom of movement
Situational awareness
Trigger zones
The metric that has to do with how much visual information is available to a player about their surroundings at any given time in a game level
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
I am creating a maze game where the player is surrounded by fences just above their eye level. To give them some ability to know where they are and how to find the hidden treasure, every so often there are open knotholes in the fence to see through or crates players can climb to see over the fence. This gives players what?
Occluders
Portals
Trigger zones
X-ray vision
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
__________ is an important adjective in the world of game design, which means “pertaining to play and games”.
Ludic
Moody
Portly
Super happy fun times
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