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TCH072 Game Design 2 - Quiz 3 Review

Authored by Aaron Lyman

Computers

9th - 12th Grade

Used 2+ times

TCH072 Game Design 2 - Quiz 3 Review
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20 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Sylvester is working on designing a new game level and wants to evaluate the level to make sure it meets his intended vision as outlined in his GDD.  What will he use to evaluate his level?

Geo-location

Occluders

Game level metrics

A trained team of genetically modified super monkeys skilled in the arts of video game testing

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What term refers to a set of rules which dictate how a player may interact with the game, what they can and cannot do, and what the consequences of these actions will be?

Hightmap

Gameplay

Geo-fencing

Da Rules

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What term refers to a metric that judges whether you have given the player ways to get around obstacles you have set in the game?

Freedom of movement

Situational awareness

View frustum

The Sonic Effect

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can be considered the glue that holds together gameplay, game mechanics, and game story?

Heightmap

Approach vectors

Level design

Elmer's

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do we call a game metric that has to do with how much visual information is available to a player about their surroundings at any given time in a game level?

Freedom of movement

Situational awareness

Trigger zones

The metric that has to do with how much visual information is available to a player about their surroundings at any given time in a game level

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

I am creating a maze game where the player is surrounded by fences just above their eye level.  To give them some ability to know where they are and how to find the hidden treasure, every so often there are open knotholes in the fence to see through or crates players can climb to see over the fence.  This gives players what?

Occluders

Portals

Trigger zones

X-ray vision

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

__________ is an important adjective in the world of game design, which means “pertaining to play and games”.

Ludic

Moody

Portly

Super happy fun times

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