Mocademy - Quiz 2

Mocademy - Quiz 2

University

15 Qs

quiz-placeholder

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Mocademy - Quiz 2

Mocademy - Quiz 2

Assessment

Quiz

Computers

University

Medium

Created by

Phong Thai

Used 1+ times

FREE Resource

15 questions

Show all answers

1.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

When you want to reuse a GameObject configured in a particular way – like a non-player character (NPC), prop or piece of scenery – in multiple places in your Scene, or across multiple Scenes in your Project, you should convert it to a [.....]

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Unity’s Prefab system allows you to create, configure, and store a GameObject
complete with all its components, property values, and child GameObjects as a reusable Asset. The Prefab Asset acts as a [.....] from which you can create new Prefab instances in the Scene.

pool

black box

library

template

3.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

You can [.....] Prefabs inside other Prefabs to create complex hierarchies of objects that are easy to edit at multiple levels.


4.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

(Select all correct answers)

Object pooling can offer a significant performance boost in situations where

the memory usage is high

the cost of initializing a class instance is high

the rate of instantiation and destruction of a class is high

the game's frame rate is unstable

5.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

Unity uses a [...] [...] to reclaim memory from objects that your application and Unity are no longer using. However, this also impacts runtime performance, because allocating managed memory is time consuming for the CPU, and GC might stop the CPU from doing other work until it completes its task.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which class is NOT in the UnityEngine.Pool namespace? (Unity 2022.3)

ObjectPool<T0>

ListPool<T0>

QueuePool<T0>

DictionaryPool<T0,T1>

7.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

Serialization is the process of converting data into a compact and structured format suitable for storage and transmission, while [.....] is the process of converting the serialized data back into its original format.

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