Gamification in education

Gamification in education

University

10 Qs

quiz-placeholder

Similar activities

Course 6 Review!

Course 6 Review!

University

14 Qs

vocabulary week 12

vocabulary week 12

University

10 Qs

13 American Colonies

13 American Colonies

University

9 Qs

SALES G's & S's

SALES G's & S's

University

9 Qs

Verb Tense

Verb Tense

University

10 Qs

Shopping

Shopping

University

8 Qs

Skimming and Scanning: PAPERBACK FICTION

Skimming and Scanning: PAPERBACK FICTION

12th Grade - University

10 Qs

NARRATIVE TENSES AND LINKERS

NARRATIVE TENSES AND LINKERS

University

13 Qs

Gamification in education

Gamification in education

Assessment

Quiz

English

University

Practice Problem

Medium

Created by

Marbella Escalante

Used 1+ times

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification?

Using game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning, and solve problems.

A tool for managing the learning process and offering electronic courses.

A game designed for a specific purpose related to training.

Simulating real-world scenarios for training purposes.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of gamification in education?

To increase motivation and engagement of students.

To create a competitive environment among students.

To simulate real-life scenarios for learning.

To automate the tracking of students' progress.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between gamification and serious games?

Gamification uses game elements in a non-game context, while serious games are designed for a specific training purpose.

Serious games focus on competition, while gamification focuses on collaboration.

Serious games are more entertaining than gamification.

Gamification is only used in e-learning, while serious games are used in traditional classrooms.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is gamification considered effective in education?

It improves students' behavior, commitment, and motivation.

It focuses on competition rather than collaboration.

It simplifies the learning process for teachers.

It eliminates the need for traditional teaching methods.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some software tools for gamification?

Socrative, Kahoot!, FlipQuiz, Duolingo

Microsoft Word, Excel, PowerPoint, Outlook

Google Chrome, Firefox, Safari, Internet Explorer

Adobe Photoshop, Illustrator, InDesign, Premiere Pro

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can Moodle support gamification in education?

By restricting access to learning content and limiting student interactions.

By allowing the visualization of students' progress and the use of badges and leaderboards.

By focusing on theoretical knowledge rather than practical skills.

By providing only text-based resources for students.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of badges in gamification?

To track students' progress automatically.

To provide feedback on students' performance.

To restrict access to learning content.

To display students' achievements and rewards.

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?