Gamification in education

Gamification in education

University

10 Qs

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Gamification in education

Gamification in education

Assessment

Quiz

English

University

Practice Problem

Medium

Created by

Marbella Escalante

Used 1+ times

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification?

Using game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning, and solve problems.

A tool for managing the learning process and offering electronic courses.

A game designed for a specific purpose related to training.

Simulating real-world scenarios for training purposes.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of gamification in education?

To increase motivation and engagement of students.

To create a competitive environment among students.

To simulate real-life scenarios for learning.

To automate the tracking of students' progress.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between gamification and serious games?

Gamification uses game elements in a non-game context, while serious games are designed for a specific training purpose.

Serious games focus on competition, while gamification focuses on collaboration.

Serious games are more entertaining than gamification.

Gamification is only used in e-learning, while serious games are used in traditional classrooms.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is gamification considered effective in education?

It improves students' behavior, commitment, and motivation.

It focuses on competition rather than collaboration.

It simplifies the learning process for teachers.

It eliminates the need for traditional teaching methods.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some software tools for gamification?

Socrative, Kahoot!, FlipQuiz, Duolingo

Microsoft Word, Excel, PowerPoint, Outlook

Google Chrome, Firefox, Safari, Internet Explorer

Adobe Photoshop, Illustrator, InDesign, Premiere Pro

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can Moodle support gamification in education?

By restricting access to learning content and limiting student interactions.

By allowing the visualization of students' progress and the use of badges and leaderboards.

By focusing on theoretical knowledge rather than practical skills.

By providing only text-based resources for students.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of badges in gamification?

To track students' progress automatically.

To provide feedback on students' performance.

To restrict access to learning content.

To display students' achievements and rewards.

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