Which is not one of the categories discussed in the benefits of gamification?
Gamification Benefits

Quiz
•
English
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Professional Development
•
Hard
Hector Gonzalez
FREE Resource
9 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Enhance Student Motivation.
Students learn how to use Gamification in class.
Language Skill Development
Impact in the classroom.
2.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
"Reading and Writing Competence" and "Speaking and Listening Proficiency" are found in which benefit?
Enhance Student Motivation.
Student Engagement and Retention
Language Skill Development
Impact in the classroom.
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Given that "students' interest and participation in language learning is enhanced over an extended period, reducing disengagement and dropout rates" this is then...
Long-Term Engagement
Promoting Autonomy
Language Skill Development
Inclusive Learning Spaces
4.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
What would "Inclusive Learning Spaces" refer to... ? (select all that apply)
Physical environments designed to accommodate individuals with diverse learning needs, including those with disabilities.
Educational settings that promote equity and diversity, ensuring all students feel welcome and valued regardless of their backgrounds or identities.
Classrooms or learning environments that incorporate various teaching methods and resources to cater to different learning styles and abilities.
Inclusive Learning Spaces which are virtual reality chambers where students learn by interacting with holographic dinosaurs in a prehistoric world.
5.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
What would "Positive Classroom Environment" refer to... ?
Enhance Student Motivation
.
Language Skill Development
Student Engagement and Retention
Impact in the classroom.
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
How would "Promote Autonomy" in the classroom using gamification?
Allowing students to choose their own learning paths and quests within a gamified system, giving them control over their learning journey.
.
Excluding students from the decision-making process and imposing arbitrary tasks and objectives without considering their individual preferences and interests.
Implementing strict rules and regulations within the gamified system, dictating every aspect of students' actions and decisions.
Forcing students to follow a predetermined linear progression within the game, limiting their autonomy and creativity.
7.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
What role does positive classroom environment play in enhancing student motivation and engagement?
It creates a supportive and encouraging atmosphere for students to thrive.
It limits students' autonomy and creativity within the learning space.
It enforces strict rules and regulations to maintain discipline.
It excludes students from participating in classroom activities.
8.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
How does gamification impact language skill development in students?
It enhances students' motivation and engagement in learning.
It helps students feel happier in class without improving language skills.
It has no impact on language skill development.
It focuses solely on the impact within the classroom environment.
9.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
How would a "Positive Learning Experience" affect the way a student learns in class?
A positive learning experience fosters intrinsic motivation, leading to increased engagement and enthusiasm for learning.
A positive learning experience affects negatively the student's ability to develop resilience and adaptability to challenges.
A positive learning experience causes students to become overly dependent on external rewards, diminishing their intrinsic motivation.
A positive learning experience reduces the student's drive for academic excellence.
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