Midterm Examination 1.1 (Software Design)
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University
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Aira Tuazon
Used 2+ times
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15 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
What are Design Patterns?
B. A reusable solution to a commonly occurring problem in software design
A. A finished design that can be transformed directly into code
C. A description/template for solving a problem that can be used in many different situations
D. A method for modifying a family of algorithms
2.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
What do Creational Patterns deal with?
B. Object creation mechanisms
A. Object deletion mechanisms
C. Object modification mechanisms
D. Object duplication mechanisms
3.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
What does the Factory Method design pattern do?
A. Deletes objects without exposing the instantiation logic to the client
B. Creates objects without exposing the instantiation logic to the client
C. Modifies objects without exposing the instantiation logic to the client
D. Duplicates objects without exposing the instantiation logic to the client
4.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
What does the Prototype design pattern allow you to do?
A. Delete an existing object to make additional copies
B. Create new things based on existing structures
D. Duplicate an existing object without creating copies
C. Modify an existing object without creating copies
5.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
What does the Singleton design pattern ensure?
D. Objects are created with global access
B. Only one instance of a class is created
A. Multiple instances of a class are created
C. Objects are created without control
6.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
What do Structural Patterns emphasize on?
A. Creating an accurate and efficient software system
B. Deleting connections between classes and objects
C. Modifying the code structure
D. Assisting in the development of components
7.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
What does the Adapter/Bridge design pattern do?
D. Composes objects into tree structures
C. Converts the interface of one class into another interface
B. Allows incompatible objects to collaborate
A. Allows compatible objects to collaborate
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