Gamification & Online Teaching Platforms

Gamification & Online Teaching Platforms

University

7 Qs

quiz-placeholder

Similar activities

Great Minds

Great Minds

University

10 Qs

Government Budget

Government Budget

University

10 Qs

A quiz to test what you have learnt today!

A quiz to test what you have learnt today!

University

10 Qs

Customer Service Class

Customer Service Class

University

11 Qs

CHƯƠNG TRÌNH “MINIGAME ONLINE”

CHƯƠNG TRÌNH “MINIGAME ONLINE”

University

10 Qs

7008 ICT test

7008 ICT test

University

10 Qs

Intro surveying

Intro surveying

University

10 Qs

SNU_NI_2_US1_Directing

SNU_NI_2_US1_Directing

University

10 Qs

Gamification & Online Teaching Platforms

Gamification & Online Teaching Platforms

Assessment

Quiz

Education

University

Practice Problem

Medium

Created by

Марта Гърдева

Used 4+ times

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of Gamification in learning?

To make learning more engaging and improve skills

To increase the difficulty of learning tasks

To reduce interest in certain subjects

To eliminate the need for traditional teaching methods

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some key features of Gamification?

Users, Challenges, Points, Levels, Badges, Rankings

Users, Rewards, Levels, Rankings, Points, Challenges

Challenges, Points, Badges, Rewards, Levels, Rankings

Points, Badges, Leaderboards, Rewards, Users, Challenges

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the difference between Game Elements and Gamification?

Game elements are used for entertainment, while Gamification blends game elements into an educational or workplace environment

Game Elements focus on rewards and rankings, while Gamification focuses on challenges and skills

Game Elements are more complex than Gamification in terms of design and implementation

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why should learning through games be encouraged?

Games do not contribute to the development of critical thinking skills

Games are a distraction from real learning, leading to lower academic performance

Games provide engaging practice, develop important skills, and create positive learning memories

Games are only suitable for younger students, not for higher education

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is considered to be the least motivating element of games?

Challenges & Feedback

Points, Badges, Leaderboards

Mastery of concepts & Behavioural Skills

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Should Gamification focus solely on adding points and badges to lessons?

No, Gamification should involve blending game features into teaching methods in order to make the lesson more beneficial to students

Yes, points and badges are the most effective motivators for learners

No, Gamification should eliminate all traditional teaching methods

Yes, points and badges are the only elements that matter in Gamification

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the main goal of a learning game according to Karl Karpp?

To have a variety of challenges, rewards, and rankings

To have a focus on competition, leaderboards, and achievements

To help students master concepts & enhance skills

To have an engaging storyline, interactive elements, and multimedia content

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?