Digital Tools in Education

Digital Tools in Education

Professional Development

11 Qs

quiz-placeholder

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Digital Tools in Education

Digital Tools in Education

Assessment

Quiz

Computers

Professional Development

Medium

Created by

Robyn Wills

Used 1+ times

FREE Resource

11 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the MAIN purpose of Seesaw in the classroom?

  • To take online attendance.

  • To create a digital learning portfolio for students.

To administer multiple-choice quizzes.

To play educational games.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What makes Mathletics engaging for students?

  • Teacher-led video lectures.

  • Long written assignments.

  • Personalized learning paths and gamified activities.

  • Strict deadlines for completing tasks.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which platform is used for managing assignments and communication in our classrooms?

Google Classroom

Seesaw

Education Perfect

Mathletics

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of Education Perfect?

  • Coding and website development.

  • Social media etiquette and online safety.

  • Mastering literacy and numeracy skills.

  • Collaborative project creation.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does "Digital Citizenship" refer to?

  • Downloading and using free software.

  • Responsible and safe use of technology.

  • The latest smartphone models.

  • Following trends on social media.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of Netsafe in New Zealand?

  • To provide free internet access to all citizens.

  • To promote the latest educational apps.

  • To develop online learning platforms for schools.

  • To ensure digital safety and responsibility online.

7.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Students can use Seesaw to: (Choose ALL that apply)

  • Write journal entries with pictures and videos.

  • Chat with classmates online without teacher supervision.

  • Download and play educational games.

  • Practise new learning

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