Search Header Logo

Pemanfaatan Teknologi Digital

Authored by JENNIEFER IPG-Pelajar

Other

University

Used 6+ times

Pemanfaatan Teknologi Digital
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

6 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Kelebihan Teknologi Pembelajaran berasaskan Permainan

Meningkatkan penglibatan murid

Membuat murid menjadi bosan

Membuang masa

Merumitkan pembelajaran

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Kekurangan teknologi pembelajaran berasaskan permainan

Ketagihan terhadap telefon

Menjadi lebih pintar

Meningkatkan kreativiti murid

Menjadi lebih sihat

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Ciri-ciri IoT (Internet of Things)

Komunikasi

Pengantaraan

Pembahagian

Penambahan

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Kelebihan IoT (Internet of Things)

Membazir masa

Menjimatkan masa

Meningkatkan tahap kesihatan

Berpatutan

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Contoh pengaplikasian IoT (Internet of Thins)

Interactive whiteboard

Kereta kuda

Penyapu dawai

Kerusi kayu

6.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Contoh Teknologi Imersif

Mesin basuh

Virtual Realiti (VR)

Augmented Reality (AR)

Meja plastik

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?