
Resilience towards gambling | Exit Quiz | Oak National Academy
Authored by Oak National Academy
Health
10th Grade
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Young people can experience gambling activities through online gaming using virtual currency (meaning no real monetary value).
False
True
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the risk of being exposed to gambling-like features higher in free-to-play games?
Free-to-play games have advertisements in them to keep them free and often feature ads for online casinos.
It isn’t higher. Games which are advertised as free-to-play are not permitted by law to charge for content.
Since the games are free to download, the chance of being exposed to loot boxes is much higher.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do children spend money in games?
Connect a voucher or debit card and pay real money or convert money into virtual currency.
Normal currencies, like pounds, are not accepted, so players have to use cryptocurrencies like Bitcoin.
They don’t - Once you’ve bought a game, you automatically have access to all the features.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can children buy paid-for virtual currencies?
They can use prepaid vouchers that don’t always require age verification, in addition to debit cards.
They have to ask their parents’ permission and use their debit card.
Under-18s are not allowed to buy virtual currencies so children won’t be able to buy them.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why are loot boxes so controversial?
Because the contents are undisclosed, forcing the player to ‘gamble’ for items.
Because they are VERY expensive and the contents are rarely worth the price.
Because you have to buy them to progress in a game.
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