
Exploring P5 Programming
Quiz
•
Others
•
9th - 12th Grade
•
Hard
Elida Fachriyati
FREE Resource
Enhance your content in a minute
11 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is P5.js primarily used for?
Developing server-side scripts
Creating visual art and interactive graphics in web browsers.
Building mobile applications
Creating database management systems
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do you create a canvas in P5.js?
Use 'drawCanvas(width, height);' in the 'setup' function.
Use 'createCanvas(width, height);' in the 'setup' function.
Invoke 'createScreen(width, height);' in the 'draw' function.
Call 'initializeCanvas(width, height);' before 'setup();'
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What function is used to draw shapes in P5.js?
createCircle()
rect(), ellipse(), line()
paintRectangle()
drawShape()
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Explain the purpose of the setup() function in P5.js.
The setup() function handles user input events.
The setup() function is for saving the sketch as an image.
The setup() function initializes the sketch and prepares the environment.
The setup() function is used to draw shapes on the canvas.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the difference between fill() and stroke() in P5.js?
fill() applies to images; stroke() applies to text.
fill() sets the interior color of shapes; stroke() sets the outline color of shapes.
fill() sets the outline color of shapes; stroke() sets the interior color of shapes.
fill() is used for text color; stroke() is used for background color.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you load an image in P5.js?
Use createImage() in setup() to load an image.
Call loadImage() directly in draw() to display an image.
Use loadImage() in setup() and draw() in preload() to load an image.
Use loadImage() in preload() and image() in draw() to load and display an image.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the draw() function in P5.js?
The draw() function continuously executes the lines of code contained inside its block until the program is stopped.
The draw() function handles user input events in P5.js.
The draw() function is only called once at the beginning of the program.
The draw() function is used to define global variables in P5.js.
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