Gamified Activities

Gamified Activities

University

15 Qs

quiz-placeholder

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Gamified Activities

Gamified Activities

Assessment

Quiz

English

University

Medium

Created by

Daniel Evora

Used 1+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What is the main goal of gamification in education?

To make learning competitive

To increase participation and motivate users

To replace traditional teaching methods

To use video games in the classroom

2.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Media Image

Gamification integrates ________ to engage users in non-game environments.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which of the following is an example of extrinsic motivation?

A sense of personal accomplishment

Enjoyment of the activity itself

Earning a badge for completing a task

Natural curiosity about the subject

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which game element provides immediate recognition of success in a gamified environment?

Leaderboards

Badges

Virtual currency

Progress bars

5.

OPEN ENDED QUESTION

3 mins • 1 pt

Media Image

Explain how leaderboards can be used to motivate students in a classroom.

Evaluate responses using AI:

OFF

6.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Media Image

Immediate ________ helps learners understand their progress and make improvements in real-time.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which of the following is NOT a game element commonly used in gamification?

Spreadsheets

Progress Bars

Badges

Leaderboards

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