Innovative Educational Tools and Features

Innovative Educational Tools and Features

Assessment

Interactive Video

Mathematics, English, Education, Instructional Technology

4th - 8th Grade

Hard

CCSS
RI.8.7, RL.6.7, RI.7.7

+6

Standards-aligned

Created by

Mia Campbell

FREE Resource

Standards-aligned

CCSS.RI.8.7
,
CCSS.RL.6.7
,
CCSS.RI.7.7
CCSS.RI.6.7
,
CCSS.RL.4.7
,
CCSS.RL.7.7
,
CCSS.RI.5.7
,
CCSS.RL.8.7
,
CCSS.RL.5.7
,
The video discusses the evolving landscape of modern education, emphasizing the role of gamification in enhancing student engagement. It highlights five key tools: Minecraft Education Edition, Google's Read Along, Kahoot, Archie Learning, and Ellucidat. Each tool offers unique features to integrate game-based learning into classrooms, from interactive quizzes to digital learning platforms. The video encourages educators to explore these tools to foster a more engaging and effective learning environment.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key factor driving changes in modern education?

Virtual learning

Traditional classroom settings

Increased use of textbooks

Decreased student engagement

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which game is highlighted as a recent example of game-based learning?

Candy Crush

Math Blaster

Treasure Mountain

Minecraft Education Edition

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can students explore in Minecraft Education Edition to learn about history?

The Pyramids of Egypt

The Roman Coliseum

The Eiffel Tower

The Great Wall of China

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feature does Google's Read Along app use to assist children?

Interactive maps

Math puzzles

Built-in reading assistant

Video tutorials

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the Read Along app offer as children progress?

Science experiments

Word games with prizes

Art projects

Math challenges

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Kahoot engage students in the classroom?

By offering virtual reality experiences

With interactive storytelling

Through real-time quizzes

By providing video lectures

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a benefit of using Kahoot in the classroom?

Increased homework assignments

Enhanced student motivation

Reduced teacher workload

Improved handwriting skills

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