
Understanding Combat Mechanics
Authored by Aleks Ružić
Computers
12th Grade
Used 1+ times

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18 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Što predstavlja krug u svijetu igre?
Potpuni ciklus igranja ili faza u igri.
Specifična lokacija na mapi
Rezultat za igrače
Vrsta lika u igri
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Kako se određuje redoslijed poteza u borbi?
Potezi u borbi određuju se prema broju hit points koje svaki lik ima.
Redoslijed poteza određuje se prema inicijativnim bacanjima ili vrijednostima.
Potezi se uzimaju u abecednom redu imena likova.
Redoslijed poteza temelji se na razinama iskustva igrača.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Koji je prvi korak u procesu borbe?
Osigurati perimetar prije angažiranja.
Procijeniti situaciju i prikupiti obavještajne podatke.
Odmah pokrenuti iznenadni napad.
Čekati naredbe višeg zapovjedništva.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Što Dungeon Master radi tijekom koraka uspostavljanja pozicija?
Dungeon Master pripovijeda pozadinsku priču kampanje.
Dungeon Master uspostavlja početne pozicije likova i stvorenja.
Dungeon Master baca kockice kako bi odredio sposobnosti likova.
Dungeon Master dodjeljuje iskustvene bodove igračima.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Što se događa ako nijedna strana nije poražena nakon runde?
Obje strane pobjeđuju rundu.
Igra se nastavlja u sljedeću rundu.
Igra se odmah završava.
Proglašava se neodlučeno i ne odvijaju se daljnje runde.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Koliko obično traje svaki potez u borbi?
3 sekunde
10 sekundi
6 sekundi
15 sekundi
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Koja je svrha promjenjive inicijative?
Uspostaviti fiksni redoslijed poteza za sve igrače.
Stvoriti dinamičan redoslijed poteza u igri.
Ograničiti radnje igrača tijekom njihovog poteza.
Odrediti pobjednika igre.
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