GDII - 1st Semester Vocabulary

GDII - 1st Semester Vocabulary

9th - 12th Grade

111 Qs

quiz-placeholder

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GDII - 1st Semester Vocabulary

GDII - 1st Semester Vocabulary

Assessment

Quiz

Other

9th - 12th Grade

Medium

Created by

Jonathan Canton

Used 2+ times

FREE Resource

111 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

1D Blend Tree

Revenue from Unity Ads and verified IAP transactions. IAP verification is currently supported by the Apple App Store and the Google Play Store.
The rate at which users are leaving your game during a specified period. Your user churn is important in estimating the lifetime value of your users. Mathematically, churn is the complement of retention (in other words: Churn + Retention = 100%).
Having the same shape, size, and position on both sides of a dividing line.
A blends motion according to a single Animation Parameter.
A short-term memory that knows what you just did, and will repeat it to create patterns and repetition while copying objects.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

2D Blend Tree

A blends motion according to two Animation Parameters.
A tool that lets you describe what you want to make numerically and allows designers to change an entire object by changing only one of its attributes through assigning constraints.
In App Purchase(s)
Children's Online Privacy Protection Act: a law that intends to keep children under the age of 13 protected from the collection of private information and safety risks online.
Revenue from verified IAP transactions. IAP verification is currently supported by the Apple App Store and the Google Play Store.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

3D Object

The percentage of players who returned to your game one day after playing the first time.
A form of parallel projection where the dimensions of a 3D object are projected onto a 2D plane, and the angles between all three axes are equal to each other.
A technology that is used for industrial manufacturing applications and uses a laser to cut materials.
By default, companies do not breakout analytics data for players under the age of 14.
A GameObject such as a cube, terrain or ragdoll.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Animation Blend Shape

To examine and test a design through a computer-aided imitation of how it might function in the real world.
The rate at which users are leaving your game during a specified period. Your user churn is important in estimating the lifetime value of your users. Mathematically, churn is the complement of retention (in other words: Churn + Retention = 100%).
A process that creates a three-dimensional object by adding successive layers of material
A 2D sketch that can be extruded to make a 3D object.
Enables you to make an object change its form by blending between two separate meshes.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Animation Blend Tree

The number of video ads that started playing.
(Lifetime Value) The estimated value of an average player over their lifetime with your application or game.
Used for continuous blending between similar Animation Clips based on float Animation Parameters.
Freeform events that you can dispatch when an appropriate standard event is not available. They can have any name and up to ten parameters. Use standard events in preference to custom events where possible.
A technique for creating organic, aesthetic, and ergonomic shapes.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Animation Clip

(DAU/MAU) The percentage of monthly active users who play on a given day. Also known as Sticky Factor in the analytics and game industries, this metric is often used as one estimate of player engagement.
By default, companies do not breakout analytics data for players under the age of 14.
A modeling tool. You can use separate parts to add or remove geometry to achieve the final shape of your design.
Animation data that can be used for animated characters or simple animations. It is a simple "unit" piece of motion, such as (one specific instance of) "Idle", "Walk" or "Run".
The rate at which users are leaving your game during a specified period. Your user churn is important in estimating the lifetime value of your users. Mathematically, churn is the complement of retention (in other words: Churn + Retention = 100%).

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Animation Clip Node

Players who have never spent real currency.
A node in a Blend Tree graph that contains an animation clip, such as a run or walk animation.
A scripting language for computers. It is often run in web browser applications to create dynamic content like a popup message or a live clock.
A joint that allows two game objects controlled by Rigidbody physics to maintain in a position based on each other's location.
(Average Revenue Per Paying User) Average verified IAP revenue per user who completed a verified IAP transaction.

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