Video Games and Psychology Quiz

Video Games and Psychology Quiz

7th Grade

9 Qs

quiz-placeholder

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Video Games and Psychology Quiz

Video Games and Psychology Quiz

Assessment

Quiz

English

7th Grade

Medium

CCSS
RI.7.6, RI.7.4, L.7.4A

+4

Standards-aligned

Created by

Anna MS]

Used 4+ times

FREE Resource

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 9 pts

The author most likely wrote this selection —

to persuade readers to devote time to playing video games

to inform readers about the process of video game development

to describe challenges people face when playing video games

to explain why video games are so popular

Tags

CCSS.RI.7.6

2.

MULTIPLE CHOICE QUESTION

30 sec • 9 pts

Which definition most closely matches the way the word "designed" is used in this sentence " video games are designed to get us into this state as quickly as possible" (paragraph) 4?

1. to conceive in the mind; to invent

2. to formulate a plan for

3. to make a graphic representation of (something)

4. to create for a particular purpose or effect

Tags

CCSS.RI.7.4

3.

MULTIPLE CHOICE QUESTION

30 sec • 9 pts

Which definition most closely matches the way the word focus is used in this sentence "Flow requires focus." (paragraph 8) ?

1. a center of activity

2. directed attention

3. a state or condition permitting clear understanding

4. a point at which rays converge


Tags

CCSS.L.7.4A

CCSS.L.7.4D

4.

MULTIPLE CHOICE QUESTION

30 sec • 9 pts

Based on the cause-and-effect structure used by the author, what can the reader predict will be discussed next in paragraph 9?

"That’s because focus, our ability to pay attention, is like a flashlight beam—it can only shine on one or two things at a time."


What happens when we try focusing on several things at once

Why there are no effective ways to focus on things

The reasons people have difficulty maintaining focus

How focus can be maintained even when doing many things at a time

5.

MULTIPLE CHOICE QUESTION

30 sec • 9 pts

The author includes the detail about micro-rewards in paragraph 13 to explain —

how game designers reward players for reaching the ultimate goal

how focus helps to create flow for gamers

how rewards for small tasks lead to accomplishing big goals

how the brain produces the chemical dopamine

Tags

CCSS.RI.7.1

6.

OPEN ENDED QUESTION

3 mins • 9 pts

Describe the effects rewards have on the player and why this happens.

Evaluate responses using AI:

OFF

Tags

CCSS.W.7.1B

7.

MULTIPLE CHOICE QUESTION

30 sec • 9 pts

What tone does the author create by comparing our brains to backpacks in paragraph 6?

Informative

Humorous

Encouraging

Curious

Tags

CCSS.RL.7.4

CCSS.RI.7.4

8.

MULTIPLE CHOICE QUESTION

30 sec • 9 pts

Why does the author include the bulleted list at the end of the selection?

To suggest that gamers should focus when playing

To suggest that gamers should play above their difficulty level

To provide readers with ways to use psychology to improve their gaming skills

To provide readers with ways to make their gaming goals more manageable

Tags

CCSS.RI.7.6

9.

CLASSIFICATION QUESTION

3 mins • 8 pts

Drag the sentences to the correct heading or box. Is the sentence stating the author's perspective or factual information?

Groups:

(a) Author's Perspective

,

(b) Factual Information

It’s completely unfair. (paragraph 1)

But some games are better than others. (paragraph 4)

And that same chemical is released by virtual rewards too. (paragraph 12)

 our ability to pay attention, is like a flashlight beam—it can only shine on one or two things

Tags

CCSS.RI.7.6