
The role of gamification in promoting online courses
Authored by Ahmed Rashad
Education
Professional Development
Used 2+ times

AI Actions
Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...
Content View
Student View
5 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The increasing shift towards online learning appeared to surface after.....
The 1st world war
the 2nd world war
covid 19 Panademic
AI
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which one of these is NOT an element of online motivation.....
core value
motivation
leaderboards
points
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of badges in learning?
To replace traditional grades
To recognize achievement and encourage progress
To increase the difficulty of tasks
To provide financial rewards
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
.........................................are numerical rewards given for completing tasks.
core value
rewards
badges
points
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is an example of a digital award?
A handwritten note
A certificate of achievement
A physical medal
A virtual trophy
Access all questions and much more by creating a free account
Create resources
Host any resource
Get auto-graded reports

Continue with Google

Continue with Email

Continue with Microsoft
or continue with
%20(1).png)
Apple
Others
Already have an account?