3D Graphics: Crash Course Computer Science

3D Graphics: Crash Course Computer Science

Assessment

Interactive Video

Created by

Quizizz Content

Information Technology (IT), Architecture, Arts

11th Grade - University

Hard

The video tutorial explores the evolution from 2D to 3D graphics, focusing on key techniques like 3D projection, wireframe rendering, and the use of polygons and meshes. It delves into scanline rendering, anti-aliasing, occlusion handling, and z-buffering. Lighting, shading, and texture mapping are also covered, along with optimizations using GPUs for efficient rendering.

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10 questions

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1.

MULTIPLE CHOICE

30 sec • 1 pt

What is the process of converting 3D coordinates to a 2D plane called?

2.

MULTIPLE CHOICE

30 sec • 1 pt

In 3D graphics, why are triangles preferred over other shapes?

3.

MULTIPLE CHOICE

30 sec • 1 pt

What is the main difference between orthographic and perspective projection?

4.

MULTIPLE CHOICE

30 sec • 1 pt

What is the purpose of anti-aliasing in 3D graphics?

5.

MULTIPLE CHOICE

30 sec • 1 pt

Which algorithm sorts polygons from farthest to nearest to handle occlusion?

6.

MULTIPLE CHOICE

30 sec • 1 pt

What is a common issue when two polygons have the same distance in z-buffering?

7.

MULTIPLE CHOICE

30 sec • 1 pt

What is the simplest lighting algorithm that makes polygon boundaries noticeable?

8.

MULTIPLE CHOICE

30 sec • 1 pt

What does texture mapping involve in 3D graphics?

9.

MULTIPLE CHOICE

30 sec • 1 pt

What is the role of a GPU in rendering 3D scenes?

10.

MULTIPLE CHOICE

30 sec • 1 pt

What is the benefit of using a GPU over a CPU for 3D rendering?

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