In Ready Player One, virtual reality (VR) is a key component of education. What is one major challenge teachers might face when implementing VR in the classroom?
BTVTED 2 Midterm Exam

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Professional Development
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University
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Medium
Greg Segotier
Used 3+ times
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40 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Increased student engagement
High costs and lack of resources
Easier assessment of student performance
Reduction in the need for teacher involvement
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Passengers, most tasks on the spaceship are automated by AI. How can AI best support teachers in modern education?
By replacing teachers in classrooms
By providing personalized learning experiences and automating tasks
By eliminating the need for traditional teaching methods
By making human teachers obsolete
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Ready Player One, students attend virtual schools in a digital world. What is a potential disadvantage of virtual learning for teachers?
Increased accessibility for students
More flexibility in lesson delivery
reduced face-to-face interaction and engagement
Enhanced collaboration opportunities
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a key ICT-related ethical concern seen in Passengers, where AI collects and processes passenger data?
Data privacy and security risks
Lack of access to technology
Excessive use of social media
Poor internet connectivity
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can the concept of gamification, as seen in Ready Player One, be applied to ICT-based teaching?
By integrating game elements to increase motivation and engagement
By using leaderboards and rewards to encourage participation
By incorporating storytelling and challenges to enhance learning
By making learning completely dependent on games
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Ready Player One, the OASIS serves as a virtual learning environment. What is one major benefit of using virtual reality (VR) in education?
It eliminates the need for teachers
It enhances engagement through immersive learning experiences
It makes learning more difficult by adding distractions
It limits student interaction and collaboration
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which ICT tool best supports interactive and engaging lessons similar to the OASIS in Ready Player One?
PowerPoint slides with only text
Virtual reality and augmented reality applications
Traditional whiteboard teaching
Printed textbooks without multimedia
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