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BTVTED 2 Midterm Exam

Authored by Greg Segotier

Professional Development

University

Used 3+ times

BTVTED 2 Midterm Exam
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40 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Ready Player One, virtual reality (VR) is a key component of education. What is one major challenge teachers might face when implementing VR in the classroom?

Increased student engagement

High costs and lack of resources

Easier assessment of student performance

Reduction in the need for teacher involvement

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Passengers, most tasks on the spaceship are automated by AI. How can AI best support teachers in modern education?

By replacing teachers in classrooms

By providing personalized learning experiences and automating tasks

By eliminating the need for traditional teaching methods

By making human teachers obsolete

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Ready Player One, students attend virtual schools in a digital world. What is a potential disadvantage of virtual learning for teachers?

Increased accessibility for students

More flexibility in lesson delivery

reduced face-to-face interaction and engagement

Enhanced collaboration opportunities

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a key ICT-related ethical concern seen in Passengers, where AI collects and processes passenger data?

Data privacy and security risks

Lack of access to technology

Excessive use of social media

Poor internet connectivity

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can the concept of gamification, as seen in Ready Player One, be applied to ICT-based teaching?

By integrating game elements to increase motivation and engagement

By using leaderboards and rewards to encourage participation

By incorporating storytelling and challenges to enhance learning

By making learning completely dependent on games

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Ready Player One, the OASIS serves as a virtual learning environment. What is one major benefit of using virtual reality (VR) in education?

It eliminates the need for teachers

It enhances engagement through immersive learning experiences

It makes learning more difficult by adding distractions

It limits student interaction and collaboration

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which ICT tool best supports interactive and engaging lessons similar to the OASIS in Ready Player One?

PowerPoint slides with only text

Virtual reality and augmented reality applications

Traditional whiteboard teaching

Printed textbooks without multimedia

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