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Exploring Game Writing Pillars

Authored by Lauren Wright Piersol

English

11th Grade

CCSS covered

Used 1+ times

Exploring Game Writing Pillars
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15 questions

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1.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

How can a game development team strategically decide which of the three pillars of game writing to focus on for their project?

By equally distributing resources across all three pillars.

By analyzing the core experience they want to convey and prioritizing the pillar that best supports it.

By focusing solely on plot, as it is the most important aspect of game writing.

By randomly selecting one pillar to focus on.

Tags

CCSS.RI.11-12.8

CCSS.RI.9-10.7

CCSS.RL.11-12.8

CCSS.RL.9-10.7

CCSS.RI.8.7

2.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

In what way can character development in a game come at the expense of the plot, and why might this be a strategic choice?

By ignoring character backstories to focus on plot twists.

By including character moments that do not advance the plot but enhance player connection to characters.

By removing all dialogue to streamline the plot.

By focusing on plot-driven cutscenes instead of character interactions.

Tags

CCSS.RL.8.3

CCSS.RL.9-10.3

CCSS.RL.6.3

CCSS.RL.7.3

CCSS.RL.11-12.7

3.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

What strategic approach should a game writer take to ensure that lore is effectively integrated into a game world?

By creating a detailed story bible and ensuring all elements of the game world are consistent with it.

By focusing solely on item descriptions and ignoring environmental storytelling.

By writing extensive lore that is not directly accessible to players.

By using lore only in loading screens to save development time.

4.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

How can a game writer strategically use mechanics to enhance character development?

By ensuring that all characters have the same mechanics to maintain balance.

By designing mechanics that reflect the character's personality and role in the story.

By focusing on plot mechanics and ignoring character-specific actions.

By using mechanics only for combat and not for character development.

Tags

CCSS.RL.8.3

CCSS.RL.9-10.3

CCSS.RL.6.3

CCSS.RL.7.3

CCSS.RL.11-12.7

5.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

What reasoning should a game writer use to determine if their game should focus on plot, character, or lore?

By considering which pillar is the easiest to develop.

By evaluating which pillar aligns best with the intended player experience and game genre.

By focusing on the pillar that has the most existing content.

By choosing the pillar that requires the least amount of narrative design.

Tags

CCSS.RL.8.3

CCSS.RL.9-10.3

CCSS.RL.6.3

CCSS.RL.7.3

CCSS.RL.11-12.3

6.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

Why is it important for a game writer to collaborate with the art department when developing characters?

Because the art department can create visuals that replace the need for character dialogue.

Because visuals are the first impression players have of characters, influencing their perception and connection.

Because the art department can handle all aspects of character development without input from writers.

Because character visuals are more important than their narrative roles.

Tags

CCSS.RI.11-12.8

CCSS.RI.9-10.7

CCSS.RL.11-12.8

CCSS.RL.9-10.7

CCSS.RL.8.7

7.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

How can a game writer strategically use plot twists to enhance a game's narrative?

By adding plot twists randomly throughout the game to surprise players.

By ensuring plot twists are integral to the game's mechanics and themes, enhancing the overall narrative.

By focusing on plot twists at the expense of character development.

By using plot twists only in the final act of the game.

Tags

CCSS.RL.8.3

CCSS.RL.9-10.3

CCSS.RL.11-12.3

CCSS.RL.11-12.5

CCSS.RL.9-10.5

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