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Monument Valley

Authored by Ellie Toy

Arts

12th Grade

Used 3+ times

Monument Valley
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14 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What type of perspective is used in Monument Valley’s level design?

One-point perspective

Two-point perspective

Isometric perspective

Atmospheric perspective

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which of these best describes Monument Valley’s colour scheme?

Dark, moody, and high contrast

Soft, pastel, and atmospheric

Highly saturated with neon accents

Black and white minimalism

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

How does Monument Valley guide players through levels without using text?

It uses colour, light, and movement to direct attention.

It relies on pop-up instructions.

It lets players randomly explore with no direction.

It has a voiceover explaining each step.

4.

DROPDOWN QUESTION

1 min • 1 pt

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Monument Valley is inspired by the works of artist (a)   , known for his impossible geometric illusions.

M.C. Escher
Pablo Picasso
Frida Kahlo
Jackson Pollock

5.

DROPDOWN QUESTION

1 min • 2 pts

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The game’s use of colour helps create an emotional atmosphere. Warm colours like red and orange suggest (a)   , while cool colours like blue and purple create a feeling of​ ​ (b)   .

danger or urgency
calm or mystery
love and romance
sickness and nervousness

6.

DROPDOWN QUESTION

1 min • 1 pt

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In isometric design, objects do not follow traditional perspective rules. Instead of converging towards a vanishing point, they remain at a constant (a)   ° angle.

30
60
90
45

7.

MATCH QUESTION

1 min • 4 pts

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Match the following: Design Principle and Effect in Game

Allows for impossible structures

Isometric Perspective

Creates a clean, uncluttered feel

Minimalism

Guides the player’s eye

Colour & Lighting

Helps maintain depth, no vanishing point

Optical Illusions

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