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AC Activity 1.3 Vocabulary - PLTW

Authored by Tanicia Peairs

Computers

7th Grade

Used 3+ times

AC Activity 1.3 Vocabulary - PLTW
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13 questions

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1.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Fill in the blank: An ______ is an action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of events include user-initiated events, such as clicking a button, or external events, such as the device receiving an SMS text message.

event

object

method

variable

2.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Fill in the blank: ______ is the period when a program is running. Runtime begins when a program is opened (or executed) and ends when the program is closed.

Runtime

Compile time

Load time

Shutdown time

3.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Fill in the blank: ______ is a type of computer programming where the program responds to an input (or trigger).

Event-driven programming

Object-oriented programming

Functional programming

Procedural programming

4.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Fill in the blank: ______ are a block of code that is triggered when a certain event happens.

Functions

Variables

Loops

Classes

5.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Fill in the blank: In a program, a ______ is an event that is triggered by user interaction with the user interface.

event

variable

function

loop

6.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Fill in the blank: ______ is the process of reducing complexity by hiding unnecessary details to make it easier to think about a problem.

Abstraction

Simplification

Generalization

Encapsulation

7.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

What is the incremental approach in programming?

An approach to programming where the programmer adds and tests code in small chunks at a time to make sure it behaves the way they want it to, before adding more code.

A method of programming where the entire code is written and tested at once.

An approach where code is written without testing until the end of the project.

A technique where programmers focus on optimizing code before writing it.

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