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Unity Game Development Quiz

Authored by Nguyen Thien Phuc (FE FPTU BD)

Computers

University

Used 4+ times

Unity Game Development Quiz
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24 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens if you set a game object's scale to a negative value in Unity?

The object is deleted

The object's physics behavior is disabled

The object becomes invisible

The object flips along the corresponding axis

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you reset the Transform values of a GameObject?

By restarting Unity

By right-clicking the Transform component and selecting "Reset"

By creating a new GameObject

By deleting the GameObject

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main use of Unity’s Physics2D system?

To manage 3D physics

To handle 2D physics interactions

To create AI behaviors

To animate characters

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the Transform component in Unity?

It controls an object's position, rotation, and scale

It manages the game's sound effects

It stores animation clips

It handles the physics of GameObjects

5.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

What is the role of the Rigidbody2D component? (Select all that apply)

To control the movement of a 2D object

To manage audio in a 2D game

To add physics properties to a 2D object

To render 2D graphics

6.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Which of the following are true about Unity's Collider2D components? (Choose all that apply)

They include options like BoxCollider2D and CircleCollider2D

They detect collisions between 2D objects

They are only used for trigger events

They can be used without a Rigidbody2D

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between Translate() and Rotate() methods in Unity?

Translate() changes an object's scale, while Rotate() moves it

Translate() is used for 2D, while Rotate() is used for 3D

Translate() moves an object, while Rotate() changes its orientation

Translate() and Rotate() are the same

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