
Unity Game Development Quiz
Authored by Nguyen Thien Phuc (FE FPTU BD)
Computers
University
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24 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens if you set a game object's scale to a negative value in Unity?
The object is deleted
The object's physics behavior is disabled
The object becomes invisible
The object flips along the corresponding axis
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you reset the Transform values of a GameObject?
By restarting Unity
By right-clicking the Transform component and selecting "Reset"
By creating a new GameObject
By deleting the GameObject
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main use of Unity’s Physics2D system?
To manage 3D physics
To handle 2D physics interactions
To create AI behaviors
To animate characters
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the Transform component in Unity?
It controls an object's position, rotation, and scale
It manages the game's sound effects
It stores animation clips
It handles the physics of GameObjects
5.
MULTIPLE SELECT QUESTION
30 sec • 1 pt
What is the role of the Rigidbody2D component? (Select all that apply)
To control the movement of a 2D object
To manage audio in a 2D game
To add physics properties to a 2D object
To render 2D graphics
6.
MULTIPLE SELECT QUESTION
30 sec • 1 pt
Which of the following are true about Unity's Collider2D components? (Choose all that apply)
They include options like BoxCollider2D and CircleCollider2D
They detect collisions between 2D objects
They are only used for trigger events
They can be used without a Rigidbody2D
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the difference between Translate() and Rotate() methods in Unity?
Translate() changes an object's scale, while Rotate() moves it
Translate() is used for 2D, while Rotate() is used for 3D
Translate() moves an object, while Rotate() changes its orientation
Translate() and Rotate() are the same
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