Pre Assessment on Gamification in Learning

Pre Assessment on Gamification in Learning

University

10 Qs

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Pre Assessment on Gamification in Learning

Pre Assessment on Gamification in Learning

Assessment

Quiz

Other

University

Practice Problem

Medium

Created by

CHRISTIAN KAMINGAWAN

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of gamification in education?

To make learning more engaging

To reduce classroom size

To increase textbook sales

To eliminate homework

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of a gamified learning tool?

Microsoft Word

PowerPoint

Kahoot!

Google Docs

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Classcraft primarily gamify?

Student behavior and learning

Teacher evaluations

Standardized testing

Classroom furniture

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which element is NOT a key component of gamification?

Leaderboards

Standardized Tests

Badges & Achievements

Points & Rewards

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a benefit of using gamification in learning?

Increased engagement

Less homework

More lectures

Fewer tests

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a challenge associated with implementing gamification?

Higher student grades

Increased student attendance

Over-reliance on game mechanics

More effective teaching methods

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following describes structural gamification?

Focusing on real-world applications

Creating immersive narratives

Using game elements like points and levels

Encouraging social interactions

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