
Module 2 Assessment
Authored by Gabriela Garibotto
Education
Professional Development

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15 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a key feature of Project-Based Learning in ELT?
Teacher-led grammar drills
Rote memorization of vocabulary
Real-world tasks with student collaboration
Individual written tests
Answer explanation
PBL emphasizes authentic tasks and teamwork.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Flipped Learning is most effective when...
All content is delivered through textbooks
Students passively watch videos during class
Homework consists of grammar worksheets
In-class time is used for interactive and communicative tasks
Answer explanation
Flipped learning reverses the traditional input/output flow.
Flipped learning reverses the traditional input/output flow.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
One of the main challenges of implementing Gamification in an ELT classroom is:
Students refusing to participate in games
Lack of alignment with language objectives
Students not enjoying competitive tasks
Games are too difficult for A1 learners
Answer explanation
Teachers must ensure games support learning goals.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which digital tool is best suited for supporting a flipped learning approach?
Kahoot!
Google Forms
Edpuzzle
Wordwall
Answer explanation
Edpuzzle allows interactive video-based learning.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What makes PBL particularly valuable for ELT students at a B1 level?
It focuses on grammar translation
It offers authentic communication opportunities
It reduces speaking time in class
It minimizes group work
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Gamification always requires the use of digital games.
TRUE
FALSE
Answer explanation
Gamification can be analog too (points, missions, roleplay).
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Flipped Learning allows students to engage with lower-order thinking skills during class time.
TRUE
FALSE
Answer explanation
Class time is for practice, analysis, and creation.
Class time is for practice, analysis, and creation.
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