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Gaming and social media integration in the classroom

Authored by Angela Briggs

Professional Development

1st - 5th Grade

Gaming and social media integration in the classroom
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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Teachers don't have to preview online games, like this Quizziz, before giving it to students.

True

False

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Using social network platforms for education can facilitate student to student and student to teacher (or teacher to student) interactions.

True

False

3.

MULTIPLE CHOICE QUESTION

30 sec • Ungraded

Do you think using a social network for your class could create opportunities for students to collaborate on a project?

Yes!

No

I could see how this could be possible.

Answer explanation

Yes, using social media with your class could offer collaboration opportunities for your students (de-Marco, et al., 2016). Keep in mind, you should be the one to create the social media group for students and put appropriate restrictions on the group.

4.

DRAW QUESTION

45 sec • 1 pt

Draw a smily face if you agree or draw a sad face if you disagree.

Students who actively participate in educational games increase their academic performance.

Media Image

5.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Multi-select: Student likely get screentime at home and considering this, we want screentime in the classroom to be beneficial. Select the principals that you think are important when using social medial or gamification in the classroom.

modeling the social media or game

using the social media or game in a meaningful way

active monitoring from the eudcator

none of the answer choices fit

Answer explanation

Many students already recieve screen time daily and therefore we want to make sure our screen time is meaningful, monitored, and that we model appropriate use of it (Canadian Paediatric Society, Digital Health Task Force, Ottawa, Ontario, 2019.

6.

WORD CLOUD QUESTION

1 min • Ungraded

Word Cloud creation:

What do you think some benefits of using social media or gamification are in the classroom?

Answer explanation

Using social media or gamification in the classroom can "create positive relationships with teacher and peers", offer "opportunities for social developement", and if used properly can "reduce learning gaps" (Canadian Paediatric Society, Digital Health Task Force, Ottawa, Ontario, 2019).

7.

MULTIPLE CHOICE QUESTION

30 sec • Ungraded

Do you think students can share ideas on social media? For example, if they are working on a project together, could they use social media to discuss, plan, and share their work?

Yes!

No

I can see this being possible, yes!

Answer explanation

Yes, using social media can be a way for students to share their work, discuss idea, and plan projects they may be working on (de-Marcos, 2016).

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