HMH Get in the Zone: The Psychology of Video-Games

HMH Get in the Zone: The Psychology of Video-Games

7th Grade

12 Qs

quiz-placeholder

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HMH Get in the Zone: The Psychology of Video-Games

HMH Get in the Zone: The Psychology of Video-Games

Assessment

Quiz

English

7th Grade

Hard

Created by

Christine Andrukat

Used 5+ times

FREE Resource

12 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. The author most likely wrote this selection...

to persuade readers to devote time to playing video games

to inform readers about the process of video game development

to describe challenges people face when playing video games

to explain why video games are so popular

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Read the dictionary entry below for the word design.

Design v. 1. To conceive in the mind; to invent  2. To formulate a plan for  3. To make a graphic representation of (something) 4. To create for a particular purpose or effect

Which definition most closely matches the way the word designed in used in paragraph 4?

Definition 1

Definition 2

Definition 3

Definition 4

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The author included the section subheading "Challenge" to show...

Why video games require skill in order to be finished

Why people try to complete tasks in a video game as quickly as possible

Why people purchase so many different types of video games

Why video games increase in difficulty as players become more skilled

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tone does the author creaate by comparing our brains to backpacks in paragraph 6?

Conversational

(he's just talking to the reader)

Humorous

(it's funny)

Encouraging

(he wants the reader to do well)

Curious

(he has questions)

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Read the dictionary entry below for the word focus.

focus n. 1. A center of activity  2. Directed attention 

3. S state or condition permitting clear understanding 4. A point at which rays converge

      

  Which definition most closely matches the way the word focused  is used in paragraph 8?


Definition 1

Definition 2

Definition 3

Definition 4

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Read this excerpt from paragraph 9.

  2. That’s because focus, our ability to pay attention, is like a flashlight beam–

  3. it can only shine on one or two things at a time.

        Based on the cause and effect structure used by the author, what can the reader predict will be discussed in this 

        next paragraph?


What happens when we try focusing on several things at once

Why there are no effective ways to focus on things

The reasons people have difficulty maintaining focus

How focus can be maintained even when doing many things at a time

7.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

  1. Which two things help the reader predict what the section "Reward" will be about?

The reference to being lost in a game dungeon

The description of the similarities between games and real life

The discussion of brain activity in the previous section

The heading the section

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