
Unity Game Development Vocabulary Quiz

Quiz
•
Information Technology (IT)
•
11th Grade
•
Hard
Tarra Jackson
FREE Resource
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following best describes the relationship between a GameObject and a Component in Unity?
A GameObject is a type of Component that adds physics to an object.
A GameObject is a container that can have multiple Components attached to define its behavior and appearance.
A Component is a scene that contains multiple GameObjects.
A Component is used only for scripting, while GameObjects are used for graphics.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of using Prefabs in Unity game development?
To create static backgrounds for scenes.
To store and reuse complex GameObjects with all their Components and settings.
To write scripts that control player movement.
To manage physics interactions between objects.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which Component would you add to a GameObject to enable it to interact with Unity’s physics engine?
Script
Rigidbody
Prefab
Scene
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the function of the Collider Component in Unity?
It allows GameObjects to be rendered in the Scene.
It enables GameObjects to detect and respond to physical collisions.
It stores reusable GameObjects.
It controls the position, rotation, and scale of a GameObject.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which method is commonly used in Unity to create a new instance of a Prefab at runtime?
Instantiate()
Transform()
AddComponent()
Start()
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A student wants to create a moving platform in Unity that appears in multiple levels. Explain how using Prefabs and the Instantiate method can help achieve this, and outline the steps involved.
Prefabs cannot be used for moving platforms; each must be created manually in every scene.
By creating a Prefab of the moving platform, the student can reuse it in multiple levels. The Instantiate method allows the platform to be created at runtime wherever needed. Steps: 1) Design the platform as a GameObject, 2) Save it as a Prefab, 3) Use Instantiate in a script to place it in different scenes or positions.
The student should only use scripts to create platforms, not Prefabs.
The platform should be created as a Collider only.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Given a GameObject with a Rigidbody and a Box Collider, describe how you would set up the object to only move along the x-axis using Unity’s Transform and Rigidbody properties.
Lock the y and z position constraints in the Rigidbody and only modify the x value in the Transform.
Remove the Rigidbody and only use the Collider.
Set the Transform to (0,0,0) and do not change it.
Add a Script Component and disable the Collider.
Create a free account and access millions of resources
Similar Resources on Wayground
10 questions
Unity Modul 2 Quiz

Quiz
•
9th - 12th Grade
12 questions
Quiz on Emerging Technologies

Quiz
•
11th Grade
10 questions
ICT3_FT_W3-4_SW2_Class_and_Modifiers

Quiz
•
11th Grade
15 questions
Kuis Pemrograman Python: Kalkulator Sederhana

Quiz
•
11th Grade
12 questions
Mengetahui Gaya Belajar Siswa

Quiz
•
11th Grade
14 questions
Introduction to Databases Quiz

Quiz
•
10th Grade - University
10 questions
[ID] Thunkable Quiz

Quiz
•
9th - 12th Grade
5 questions
Unity BPrefabs and Scenes

Quiz
•
9th - 12th Grade
Popular Resources on Wayground
15 questions
Hersheys' Travels Quiz (AM)

Quiz
•
6th - 8th Grade
20 questions
PBIS-HGMS

Quiz
•
6th - 8th Grade
30 questions
Lufkin Road Middle School Student Handbook & Policies Assessment

Quiz
•
7th Grade
20 questions
Multiplication Facts

Quiz
•
3rd Grade
17 questions
MIXED Factoring Review

Quiz
•
KG - University
10 questions
Laws of Exponents

Quiz
•
9th Grade
10 questions
Characterization

Quiz
•
3rd - 7th Grade
10 questions
Multiply Fractions

Quiz
•
6th Grade