C1 - Interpret Design Brief

C1 - Interpret Design Brief

12th Grade

12 Qs

quiz-placeholder

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C1 - Interpret Design Brief

C1 - Interpret Design Brief

Assessment

Quiz

Other

12th Grade

Medium

Created by

Ms Khoo

Used 2+ times

FREE Resource

12 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is not true about design brief?

It is a document for design project development.

It is used to evaluate the effectiveness of the design.

It outlines the deliverables and scope of the project.

It is a sketch for the design project.

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which one of the following is an example of a constraint that might be included in a design brief?

Design trends.

Budget limitations.

Design preferences.

Design preferences.

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the benefit of including 'Constraints and Limitations' in a design brief?

To outline design inspirations.

To provide a clear understanding of the project's restrictions.

To set the project's goals and objectives.

To describe the user personas.

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

In a design brief, what is the significance of defining project goals?

To identify the project's budget.

To outline the scope and deliverables of the project.

To evaluate the project's success metrics.

To determine the marketing strategy.

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which design criteria is SMART?

Improve the quality of toy photography.

Achieve 90% satisfaction rate from participants using post-lesson surveys.

Ensure every participant wins a national photography award within a month.

Teach participants to use video editing software unrelated to photography.

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What type of element of a product is subjective?

Aesthetic.

Function.

Price.

Specification.

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the primary purpose of creating a schedule for managing a design project?

To identify potential design flaws early in the process.

To allocate resources and ensure timely completion of project tasks.

To gather user feedback and refine prototypes.

To brainstorm and generate a wide range of creative ideas.

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