
The Gamification of Learning
Authored by Owen Maroney
Computers
Professional Development

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10 questions
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1.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Which of these best summarises gamification of learning?
Encouraging students to develop strategies to cheat at tests and exams
Making classrooms fun by playing games
The use of game design in educational activities
Motivating students by giving them rewards
2.
MULTIPLE SELECT QUESTION
1 min • 2 pts
Which of these elements are characteristic of gamification of learning?
Encouraging the students to be competitive with each other
Gradually increasing the challenge as the student progresses
Frequent rewards for success
Using avatars to represent the student
3.
FILL IN THE BLANK QUESTION
1 min • 1 pt
A constantly updated display of which students are getting the highest scores at an activity is called a
4.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Which of these are examples of tools designed for gamification of learning?
Wayground
Hopscotch
Minecraft
Fortnite
5.
MULTIPLE SELECT QUESTION
1 min • 2 pts
Which of these are not true of gamification:
Progress can happen at the student's own rate
Rewards need to be in cash
Competition is essential for motivation
Learning should involve interactive challenges
6.
MULTIPLE SELECT QUESTION
1 min • 2 pts
Gamification can improve learning and retention through:
Encouraging experimentation and risk taking
Holding attention with flashing bright lights and lots of sounds
Positive reinforcement of success
Peer interactions to help solve problems
7.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
For learning, "Levelling Up" is a term which means:
Getting cool new skins for your avatar
Mastering new skills to take on harder challenges
Being more powerful than the other students
Being in a classroom on a higher floor
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