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GDI - Bellwork - 10/13/25 - 10/17/25

Authored by Jonathan Canton

Computers

9th - 12th Grade

Used 1+ times

GDI - Bellwork - 10/13/25 - 10/17/25
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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Fighting

They are arcade-style shooters where players shoot large quantities of enemies while avoiding hazards. The player's avatar in a shmup is usually a vehicle (such as a spaceship) rather than a character. They can be presented from several different camera angles.
These games have players battle against wave after wave of enemies increasing in difficulty. Examples: Double Dragon, Castle Crashers.
A game where two or more opponents battle in arena settings. They are distinguished from action games for the depth of their player controls.
A video-game genre focused on shooting in which one plays "through the eyes" or from the visual perspective of an avatar.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Beat 'em up/hack 'n' slash

These games have players battle against wave after wave of enemies increasing in difficulty. Examples: Double Dragon, Castle Crashers.
A shooter where the camera is placed further behind the player, allowing for a partial or full view of the player's character and their surroundings. Despite the wider view, the emphasis on gameplay remains on shooting.
A game where two or more opponents battle in arena settings. They are distinguished from action games for the depth of their player controls.
A video-game genre focused on shooting in which one plays "through the eyes" or from the visual perspective of an avatar.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

First person shooter

They are arcade-style shooters where players shoot large quantities of enemies while avoiding hazards. The player's avatar in a shmup is usually a vehicle (such as a spaceship) rather than a character. They can be presented from several different camera angles.
A video-game genre focused on shooting in which one plays "through the eyes" or from the visual perspective of an avatar.
A game where two or more opponents battle in arena settings. They are distinguished from action games for the depth of their player controls.
These games have players battle against wave after wave of enemies increasing in difficulty. Examples: Double Dragon, Castle Crashers.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Shoot 'em up

These games have players battle against wave after wave of enemies increasing in difficulty. Examples: Double Dragon, Castle Crashers.
They are arcade-style shooters where players shoot large quantities of enemies while avoiding hazards. The player's avatar in a shmup is usually a vehicle (such as a spaceship) rather than a character. They can be presented from several different camera angles.
A shooter where the camera is placed further behind the player, allowing for a partial or full view of the player's character and their surroundings. Despite the wider view, the emphasis on gameplay remains on shooting.
A video-game genre focused on shooting in which one plays "through the eyes" or from the visual perspective of an avatar.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Third person shooter (TPS)

They are arcade-style shooters where players shoot large quantities of enemies while avoiding hazards. The player's avatar in a shmup is usually a vehicle (such as a spaceship) rather than a character. They can be presented from several different camera angles.
These games have players battle against wave after wave of enemies increasing in difficulty. Examples: Double Dragon, Castle Crashers.
A game where two or more opponents battle in arena settings. They are distinguished from action games for the depth of their player controls.
A shooter where the camera is placed further behind the player, allowing for a partial or full view of the player's character and their surroundings. Despite the wider view, the emphasis on gameplay remains on shooting.

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