The Rise of E-Sports - Descriptive Text

The Rise of E-Sports - Descriptive Text

Assessment

Passage

English

12th Grade

Easy

Created by

Hermanelly Ramadhani

Used 5+ times

FREE Resource

5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main idea of the text?

E-sports is just a hobby for teenagers.

E-sports is a complex industry with a structure similar to traditional sports, facing both opportunities and challenges.

The only career in e-sports is being a professional player

Traditional sports are more popular than e-sports

The International Olympic Committee has fully accepted e-sports

2.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Based on the text, which of the following are characteristics of the professional e-sports industry?

Players train without any specific schedule.

Tournaments offer small, insignificant prizes

Events are often sponsored by major corporations

E-sports has created various career opportunities beyond playing

E-sports is only popular in a few specific countries

3.

CLASSIFICATION QUESTION

3 mins • 1 pt

Organize these options into the right categories

Groups:

(a) True

,

(b) False

E-sports events are only watched online

The life of a professional e-sports player is free from health risks

E-sports has a significant economic impact

4.

MATCH QUESTION

1 min • 1 pt

Match the following

The ability to keep viewers coming back

Casters

The state of mental and physical exhaustion

Retention

Commentators who provide live analysis

Burnout

The number of viewers watching a broadcast

Viewership

The level of interaction from the audience

Engagement

5.

CLASSIFICATION QUESTION

3 mins • 1 pt

Organize these options into the right categories

Groups:

(a) Positive Impacts

,

(b) Challenges

Potential health issues for players

Debate on its recognition as a sport

Large corporate sponsorships

Creation of new career paths